版權說明:本文檔由用戶提供并上傳,收益歸屬內容提供方,若內容存在侵權,請進行舉報或認領
文檔簡介
ApplicationofGameTeachinginPrimarySchoolEnglishClassroomAbstract:InprimaryschoolEnglishclassroomteaching,gameteachingmethodsareveryimportanttostudentsandarewidelyusedbyteachers.Primaryschoolstudentsarestillimmatureintheirpsychologyandphysiology,andgamesaretheirfavoritewayoflearning.Gamesareanindispensablepartofchildren'slives.UsinggameteachingmethodstocarryoutEnglishclassroomteachingcanactivatetheclassroomatmosphere,enhancestudents'interestinlanguagelearning,eliminatestudents'psychologicalpressureonlanguagelearning,andeffectivelymobilizestudents'learningenthusiasm,therebyimprovingclassroomteachingefficiencyandrealizingtheconstructionoflearners'classrooms.Thisarticleexpoundstheconcept,classification,characteristics,importanceofgameteachingmethodandtheproblemsthatneedtobepaidattentiontointheapplication,inordertoprovideteachingreferenceforprimaryschoolEnglishKeywords:Englishteachinginprimaryschools,GameteachingAsweallknowthosewhoknowthatlearningarenotasgoodasthosewholovetolearn,andthosewholovetolearnarenotasgoodasthosewhoenjoylearning.ThereisalsoasentenceinEnglish:Educationmustbefun.TheMinistryofEducationpromulgatedthe"EnglishCurriculumStandards"forthefull-timecompulsoryeducationphase,whichstates:"Interestisateacherwholearnsthelanguagewell.ForprimaryschoolEnglishteachers,stimulatingstudents'interestinlearningEnglishisanimportanttaskofcurrentprimaryschoolEnglishteaching."[1]Thestandardemphasizes:"Englishteachingshouldcombinestudents'learninginterests,levelandlifeexperience,advocateexperience,practice,cooperationandcommunicationlearningmethodsandtask-basedteachingmethods,andcultivatestudents'comprehensivelanguageability;thepurposeofthenewcurriculumstandardspayattentiontostudentspersonalexperienceandlearninginterest,focusonstimulatingstudentslearningenthusiasm,andcultivateandimprovetheirindependentlearningability.”Interestisthekeytolearningalanguagewell.Inspiringstudents'interestlearningEnglishhasbecomeanimportanttaskofEnglishForelementaryschoolstudents,gamesarelife,andlifeisgames.Inthegame,childrencanactivelyparticipateinavarietyofwayssuchaswatching,listening,painting,singing,andplaying,sothatstudentscanexperiencethejoyoflearningandobtainsuccessfulsatisfaction.TheuseofgameteachingmethodsintheprimaryschoolEnglishteachingclassroom,andtheintegrationofgameactivitiesintotheentireEnglishteaching,notonlycangreatlyincreasechildren'sinterestinlearningEnglish,butalsogivefullconsiderationtothepsychologicalcharacteristicsofchildren'sResearchTheConceptofGameTeachingthegameconcept:thegameisthebasiccharacteristicsofteachinginthestimulatestudents'learningmotivation,sothatstudentsinarichteachingsenseandteachinggoalcleargameactivitiesintrainingorfindandachievedpositiveeffectofeducation,teachinggamesemphasizeteaching,hasaclearteachingtargetandthespecificteachingcontent,andaftercarefulscrutinyandsummarizestherulesofthegame.[4]Instructionalgamesdescribedinthispaperarederivedfromthisconcept.Instructionalgamescanbeusedforbothindividualteachingandgroupteaching.Intheimplementationofgames,teachersshouldpayattentiontoguidanceandinspiration,soastohelpstudentspayattentiontoeducationalcontentandachieveeducationalgoals.ClassificationofGameAccordingtodifferentclassificationstandards,educationalgamescanbeclassifiedinavarietyofways.Theauthorcomparestheclassificationofpredecessorstogethisownunderstanding.Itcanbedividedintoknowledge-basededucationalgamesandpuzzle-basededucationalgamesaccordingtodifferenteducationalgoals.Accordingtothedifferentmedia,itcanbedividedintoonlineeducationalgamesandofflineeducationalgames.Accordingtothedifferentteachingcontent,itcanbedividedintosingledisciplineeducationalgamesandmulti-disciplineeducationalgames.Thereisnohardandfastlinebetweeneachdivision,andtheremaybesomerelationshipbetweeneachother.First,Inthefieldofeducation,students'learningisgoal-oriented.Educationalgoalsrefertothestandardstowhichapersonshouldbetrained.Accordingtothegoalofeducation,itcanbedividedintoknowledge-basedgamesandpuzzlegamesWhenstudentsarelearning,educatorsalwayshaveasetoftrainingplans.Assumingthatthegoalofthecourseistolearnacertainkindofknowledge,theteachermustfocusonthedescriptionofknowledgepointswhendesigningtheeducationalgamesofthiscourse,sothatstudentscanaccumulateknowledgeintheprocessofplayinggames,soastoachievethepurposeofeducation.Forexample,themathematicaldisciplineforthepracticeofnumericalcalculationabilityofthenumbergame,[5]intheinformationtechnologyclassfamiliarwiththeWordoperationofthesavedeletegame.Gamesplayaroleindevelopingstudents'intelligence.Foryoungerstudents,mostoftheirlearningisaimedatdevelopingtheirintelligence,improvingtheirinterestinlearningandstimulatingtheirthirstforknowledge.Thepuzzlegameistoexercisethebrain,eyes,handsandsoonforthepurposeofthegame,sothatpeopleinthegametoimprovethelogicalanalysisability,thinkingagilityandhand-eyecoordinationability,thecontentinvolvesmanydisciplinesknowledge,extremelyextensive.Puzzleeducationalgamescanfindabalancebetweeneducationandentertainment,andhelpchildrenbuildself-confidencethroughindependentexplorationofconceptdesign.suchas,thepuzzleeducationalgames;PrimaryschoolmathematicsinthecustomsMazegames,Inthesecondstep,itcanbedividedtwocategoriesaccordingtothemedia.Communicationmediaarealsoknownascommunicationchannels,communicationtools,etc.,arethecarriersofcommunicationcontent.Intheprocessofeducation,themediareferstothemeansofdisseminatingtheteachingcontent.Accordingtodifferentmedia,educationalgamescanbedividedintoonlineeducationalgamesandofflineeducationalgames.WiththedevelopmentoftheInternet,theemergenceofMOOChasstimulatedstudents'enthusiasmforonlinelearning.However,withthecontinuousdevelopmentoftechnology,boringonlinecoursescannolongersatisfythegrowingenthusiasmofstudents.Onlinecoursesarebecominganinevitabletrendofonlinelearning.one.Thedirectionofthegameandthistrendgavebirthtoonlineeducationalgames.OnlineeducationalgamesusetheadvantagesoftheInternettotransferknowledgetostudentsinasituationalmanner,soastoachievethepurposeofeducation[7].Theonlinecounterpartisofflinelearning.Offlineeducationalgamesarecommonandneedtobecarefullypreparedbyinstructors.Pupilstendtolosetheirattentionandbedistractedbyotherthingsduringface-to-faceteaching.Atthistimetocarryoutappropriateclassroomgameactivities,helptostimulatestudents'enthusiasmforlearning,improvetheteachingsituation.Forexample,role-playinggamesintheCurrenteducationgamebasedonasinglesubjecteducationpriority,educationclasseducationgamesimilartothemultidisciplinaryeducation,thereisnocleardisciplinaryboundaries,subjectcombinationisdifferent,awiderange,involvinglargegamescenes,gameshowrichchange,thehighcost,notsuitableforschoolsandotherinstitutionsofeducationdevelopment,inthecurrentonlineeducationgames,isusuallyabigcompanydesignanddevelopment.[8]AlthoughEnglishteachingattheelementarylevelseemstobearelativelysimpleandelementaryteachingtask,itstargetiselementaryschoolstudents.Theirpsychologicalcharacteristicsaremorecomplicated.,Self-controlabilityisnotyetperfect,whichmakesprimaryschoolEnglishteachingbecomethemostspecialintheprocessofEnglisheducation.Notonlyisitrequiredtoattractstudents'attentioninclassandmakestudentsinterestedinEnglish,butalsotoletstudentsgetstartedassoonaspossibletoachievetheirlearninggoals.Attentionistheorientationandconcentrationofacertainobjectintheprocessofperception,thinking,memory,etc.Fortheyoungerpupils,theirattentionislargelyguidedbytheteacherandattractedbytheintuitiveteachingsituation.Aimingatthischaracteristicofprimaryschoolstudents,weincorporatestoriesorsongsthatprimaryschoolstudentslikeintothedesignofthegame,andcreateaclassroomatmospherethroughgameteachingtomaintainthestabilityofstudentsattentionduringclass.ThecharacteristicsofgameThebasiccharacteristicsofgameteachingmainlyinclude:purpose,education,entertainment,regularity,competition,challenge,fantasy,safety,etc..Thesecharacteristicsdistinguishgameteachingfromothertypesofteachingsoftware,thatis,themorethesefeaturesProminent,thegameismorelikealearningactivity,sothatpeoplecandistinguishwhatisagame.However,therearecontradictionsbetweentheentertainmentcharacteristicsofgamesandthepurposeofteaching.Inordertoresolvetheirconflicts,theabilityofgamedesignersmustbebroughtintoplay.Thebasiccharacteristicsofgameteachingareanalyzedasfollows:Thefirstcharacteristicispurpose.Itisthefinalresultthatthegameparticipantswanttoobtain.Thepurposeofthegamehasmanymanifestations,suchastherevealthediscoveryofthemystery,thefinalscoreandsoon.Thepurposeofthegameisdifferentfromthepurposeoflearningandthepurposeofteaching.Thepurposeofthegameexpresseswhathasbeenwon,whilethepurposeoflearninghighlightswhathasbeenlearned.Gameinstructionaldesigneristoconnectthepurposeofthegamewiththepurposeofteachingorlearning.Thesecondcharacteristiciseducational.Gameteachingisaseriousgame.Itisagamedevelopedspecificallyforspecificeducationalpurposes.Ithaseducationalcharacteristics.Itusesgamesasameansofeducation.Whendesigninggames,matureeducationaltheoriesareusedastheoreticalsupporttoachieveeducation.Balancegameplay,soastocompletetheproductrealizationoftheeducationalprocessthroughThethirdcharacteristicisstandard.Therulesaremadeartificially,whicharecertainrestrictionsandsomepermittedbehaviorsestablishedinthegame.Evenifthegamesimulatesrealityasmuchaspossible,itcannotbecompletelyconsistentwithrealThefourthcharacteristiciscompetitiveness.Competitivenessisnaturallythemostsignificantfeatureofthegame.Anygamehassomeformofcompetition,suchascompetingwithopponents,competingwithcomputersandsoon.Competitionisnotlimitedtoindividuals,butalsobetweenteams.Theconfrontationandcompetitioninthegameembodiestheminiatureandreappearanceofnaturalandsocialcompetition.Itisconsistentwiththedevelopmentofhumanadaptationtothenaturalsociety.Competitionandwinningorlosingarethemostessentialcharacteristicsofthegame.Competitioncannotonlystimulatelearners'enthusiasm,butalsostimulatelearnerstogeneratenewlearningmotivation.Inaddition,thecultivationofasenseofcompetitionisalsobeneficialforlearnerstoadapttosocietyinthefuture.Thefifthcharacteristicischallenging.Themostattractivefeatureofthegameisthechallenge.Challengingreferstohowhardtheparticipantscandotoachievethegoalsuccessfully.Simplyput,itisthe"passingthroughlevels"inmostgames.Participantsofthegamestartwithasimplelow-levellevel,andslowlylearntheskillstobreakthroughthelevelintheprocess,untiltheyfinallyreachthehighestlevelandsuccessfullycompletethetask[9].GamesinprimarySchoolEnglishThetypesofgameteachingusuallyhasthefollowingtypesofchallenges:comparisonspeed,comparisonreaction,comparisonmemory,comparisonobservation,comparisonimagination,comparisonthinking,etc.;thetypescanalsoincludelistening,speaking,reading,writingandvariouscombinationsofthem.Suchas:competitivelisteningteaching,diagnosticwordgameteaching,exploratoryvoicegameteachingandpracticegrammargameteaching.Becausenomatterhowfunthegameis,therewillbetimeswhenyouaretiredofplaying.Tokeepstudentsmotivatedtocooperateinteaching,gameteachingshouldbediverseandinnovative.Thespecifictypesareasfollows:Guesstheriddlegame:riddle-guessingisoneofthegameteachingactivitiesthatstudentslikeverymuch.Itisindeedaverygoodformofactivitytointegrateguessinggamesintotheclassroom.Studentsareveryinterestedinit.Itcannotonlyincreasestudents'Englishknowledge,butalsotraintheirlisteningandspeakingability,anddevelopstudents5intelligenceandcultivatetheirthinkingability.SomeEnglishriddlesthatcanbeusedforreferenceare:Letterriddles.Itismainlydesignedaccordingtothepronunciationoftheletters,thespecificmeaningsofthelettersandthepositionofthelettersinthewords[10].Vocabularygame:Firstly,theteachercandowordcompetitionforstudent.TheteacherproposesanEnglishletter,andthestudentspeaksthewordheadedbytheletteraccordingtotheletter.Theteachercanspecifythetypeoftheword.Whichstudentspeaksmorecorrectwordswillwinthevictory.ThesecondstepistoplayagameofmakingNewwords.Theteacherprepares78cards.Eachcardiswrittenwithoneletter.Atotalof26lettersarewrittenthreetimes,andthentheyareplacedinthereceivingbox,andstudentscandrawoutclevercards.Ofcourse,theremaybethreecardswiththesameletter.Underthecircumstances,studentsarerequiredtousethesecleverletterstocombinewords.Thenewcombinationofwordsusesasmanylettersaspossible.Intheend,thegroupthathasthemostcombinedwordsandthefastestisthewinner.Investigativetaskgame:LetstudentsuseEnglishtoperforminvestigationtasks,notonlycanexercisestudents'Englishapplicationability,butalsocultivatestudents'abilitytoanalyzeandsolveproblems.Inviewofthelimitedcontentofelementaryschoolstudents,wecandesignsimpleandeasy-to-implementsurveytasks.Forexample,afterlearningthewordsaboutcolors,youcandesignaquestionnairetoaskstudentstoinvestigatetheproportionoftheirfavoritecolorsamongtheirclassmates.Theclassisdividedinto4groups,andeachgroupmakesatablewiththenamesofthestudentsandthecolornames:White,Black,Red,Blue,Yellow,Green,Brown,Purple,askstudentstousethequestionnairetostarttheinvestigationwith"Doyoulike...?"inthegroup.Studentscanalsosuggestthattheymixdifferentcolorsintoanothercolorwhenreporting.T.P.Rgames:TotalPhysicalResponse(TotalPhysicalResponse)referstoateachingmethodinwhichteachersusebodybehaviorstoexpressthemeaningoflanguage[11],andatthesametimehavecloseinteractionbetweenbodybehaviorandlanguage,andteachEnglishthroughbodymovements.Thepronunciationexercisesusedinwordsorphrasesarerepresentedby"clap"onebyone.Intheteachingofnewwordsorphrases,teacherscanmakestudentsrememberthesewordsorphrasesbyrhythmicpronunciationandclappinghands.TheStepsofGameThegameactivitiesofelementaryschoolEnglishteachinghavethecharacteristicsofwidecontentandstrongvariability.Amongthem,theyfocusmoreontheprocessratherthantheresult,andencouragestudentstodevelopuniqueinterests.Gameactivitiesshouldbebasedonthethemebackground,contentselectionsuitablefortheagecharacteristicsofthestudents,designlivelyandinterestinggamecontentbasedonthestudents'existinglifeexperience,andorganizegameteachingaroundthedevelopmentofstudents'languageability.WhendesigningprimaryschoolEnglishteachinggameactivities,wecanimplementthemstepbystep.WhendesigninggameactivitiesforelementaryschoolEnglishteaching,wecanfollowthefollowingteachingsteps:Inthefirsttimetheteachercansetthepurposeoftheevent.Thelanguageknowledgeandtopicrangeforgameactivitiesisrelativelybroad.Whenwestudyanddiscussacertainlanguagetopicorusethelearnedlanguageknowledgetocompleteacertainactivitytask,wecanchoosetodesignthecorrespondingactivitygame.".Secondlytheteachershouldstimulateinterest.Whendesigningteachinggames,weshouldpresenttheleadingteachinggametopicsandtasksinawaythatisinterestingoracceptabletostudents.Inaddition,payattentiontothestatementoftherulesoftheeducationalgame.Forcertainregulargames,weneedtotellstudentswhattodoIntheendteachercanlaunchthegame.Afterstudentsunderstandtherulesofthegame,theycanstartthegame.Teachersandstudentshavetoparticipateinthewholegameprocessatthesametime.Teachersactasguides,organizers,andrefereesincompetitivegames.Studentsactastheleaderandimplementerinthegameprocess.TheRolesofGameGamecanconcentratethepupils'attentiononstudy.Animportantfeaturetonoteisselectivity.Undernormalcircumstances,adultshaveahighdegreeofselectivityforinformation.Theycanselectivelyfocusoncertainthingsaccordingtotheirneeds,andthenperformcognitiveprocessing.However,elementaryschoolstudentsarelessabletocontroltheirattention.Theylackflexibilityinthedeploymentofattentiontorelevantandirrelevantinformation.Thisisnotconducivetotheimprovementofstudents'learningeffects.Theintroductionofgamesintoteachingincreasestheinterestofteachingactivities.Inthisway,teachingactivitiesarenotonlyculturalknowledge,butalsointerestinggameactivities.Thiscanbetterattracttheattentionofprimaryschoolstudents,encouragestudentstofocustheirattentiononteachingactivities,andreducetheimpactofirrelevantattentiononprimaryschoolstudents.Therebyitisconducivetoimprovingthelearningefficiencyofstudents[12].Gamesareconducivetopupils’understandingofknowledge.Primarystudentslogicalthinkingiscloselylinkedtoperceptualexperience.Thebasiccharacteristicofelementaryschoolchildren'sthinkingistograduallytransitionfromtakingconcreteimagethinkingasthemainformtotakingabstractthinkingasthemainform.Toalargeextent,thiskindofabstractthinkingisstilldirectlypracticedwithperceptualexperience,andstillhasalotofconcreteandvividness.(ZhuZhixian,1979)Thischaracteristicofelementaryschoolstudents'connectionbetweenthinkingandconcreteimagesmakesitdifficultforelementaryschoolstudentstoacceptabstractthings,andtheyareeasytoacceptthingswithconcreteimages.Thegameisanimageactivity.Itcanimpartabstractknowledgetostudentsthroughspecificactivities.Inteachingactivities,elementarystudentsarefacedwithvividandconcreteactivities,chalkcharactersontheblackboard.Thiskindofteachingmodeissuitableforthethinkingcharacteristicsofprimaryschoolstudents,whichisbeneficialtotheirunderstandingofabstractknowledge,soastobetterlearnknowledge,andavoidthefeelingofbeingtiredoflearningbecausetheycannotunderstandknowledge.TheImportanceofGameInlearningEnglish,itisveryimportanttomotivateanddevelopthestudents5interest.InterestisakindofpowerwhatcandrivepeopletolearnactivelyandInthecontextofschooleducation,"game"and"learning"arenotopposites.GameclassroomteachingClassroomeducationgamingcanbringushappinessandreducenegativeemotions.Infact,gamesthemselvesareawayforchildrentolearn,andgamesareoftenusedinvariousstagesofproject-basedlearning.Today,letusstepintothegameandseehowtousethegametocreateasafe,positive,andcohesiveandhappyclassroomtolaythefoundationforstudents'higher-orderthinkingandlearning.Playisthechild'snature.Forgames,childrenalwaysenjoyit.Intheworldofchildren,ifthereisnogame,thenchildhoodwillbepainful.However,intoday'ssociety,thereareveryfewchildreninthefamily,mostofthemareonlychildren.Whichparentsdonot"hopeforachildtobecomeadragonandadaughtertobecomeaphoenix".Iwishmychildrenwouldsendthemtovariousschoolsassoonastheywalkedtolearnthisway,studythatway,thechildrendon'tevenhavetimetoplay.Thepressureonthesechildrenisreallygreatnow!Oureducationistoteachchildrentobechildren,nottoviolatethelawsofnature.Wecan'tletstudents'childhoodsbegray.Wemustnotonlyletthechildrenlearnhowtolearn,butalsoletthemhavetimetoplay.Infact,thereisnoconflictbetweenthetwo.Aslongaswebringgamestotheclassroom,itisenoughtoformagame-basedclassroomteaching.Motivationcanbedividedintotwotypes:comprehensiveandinstrumental.ofall,forelementaryschoolstudents,itseemsthatneitherinstrumentalnorcomprehensivemotivationisafactorthatenhancestheirforeignlanguagelearning.Themotivationsofkindergartenchildrentolearnforeignlanguagesmaybequitedifferentfromthoseofolderchildren,becauseyoungchildrenareusuallyreluctanttolearnforeignlanguages.Initially,theirmotivationcamefromtheirparentsattendingkindergartenEnglishcourses.Therefore,intheprocessofsecondlanguagelearning,parentalsupportandcurriculumencouragementarealsoveryimportant.Theimpactoflearningexpectationsandattitudestowardsparentsonlanguagewillalsoaffectchildren’slearningConsolidatetheLearningEffectofThecognitivecharacteristicsofprimaryschoolchildrenarethattheyacceptnewknowledgequickly,butforgetitquicklyatthesametime,soitneedstobeconsolidatedintime.Butsimplemechanicalrepetitionisdifficulttoachievetheidealpurpose,andandevenproduceresistance,fear,aversion.Accordingtotheresearchofgeneralpsychology,thehumanmemorylargelydependsonthenatureoftheactivitytask,whenthememorymaterialbecomesthedirectobjectofthehumanactivity,thememoryeffectisgood,letthestudentsdirectlyoperatethememoryobject,canimprovethememoryeffect.Appropriateuseofgameswithstronginterest,strongpurposeandstrongparticipationinEnglishclassroomteachingcanenablestudentstodirectlyuseandexperiencethememorizedcontent,andinthiswayimproveclassroomteachingefficiencyandconsolidatelearningeffecttoalargeextent.ProblemsofAttentioninGameThegamehasalonghistoryandrichcontent.Itisafavoriteactivityofchildrenandadolescents.Gamesareentertaining,imitative,competitiveandcreative.Throughgameteaching,studentscannotonlyentertain,cultivatenoblemoralsandgoodsentiments,butalsomaintainphysicalandmentalhealth.Therearegamecontentschoolteachinginmanycountriesintheworld.Inourcountry’sprimaryschoolEnglishclasses,gamesarealsowidelyused.Inordertomakethegameactivitiesreceivebetterresults,whenteaching,webelievethatthefollowingissuesshouldbepaidattentionto.CombineGameswithItisnecessarytocombinegameswithknowledge.Gamesinclassshouldbedifferentfromgamesafterclass.Thepurposeofclassroomgamesistoserveteaching.Therefore,teachersshouldbegoodatcombininggameswithteachingcontentsothatstudentscanplayandlearn,cultivatetheirinterestinlearningandimprovetheefficiencyoflearning.Let'stalkaboutaspecificexamplebelow.Thenameofthegameis"ListeningtotheAlphabetContest".Thisisagametotrainstudents'abilitytorecognizeletters.Theteacherfirstwritestheuppercaseandlowercaselettersthattheyhavelearnedonthecards,dividesthecardsintotwogroupsandsticksthemontheblackboardaccordingtothecase,andthendividesthestudentsintotwogroups.Atthebeginningofthegame,thefirststudentineachgroupwenttotheblackboardandwaited.Theteachersaidaletter,andthetwostudentsimmediatelytooktheletterreadbytheteacherandputitonthepodium.Onepickeduppercaselettersandtheotherpickedlowercaseletters.2pointsareawardedforthosewhoarerightandfast,1pointisforthosewhoarerightandslow,andnopointsareawardedforthosewhoarewrong.Whentheteacherreadsthefirstletter,thesecondstudentineachgroupshouldcomeforwardandwait,andthefirststudentafterpickinguptheletter,theteacherimmediatelysaidanotherletter,thegamecontinued,andthegroupwithmorescoreswasthewinner.Throughthisgame,studentshaveaclearerunderstandingofalphabetlisteningpractice.PayAttentiontotheSafetyofGameTeachersshouldpayattentiontothesafetyofthegame.Whenchoosingateachinggame,safetyfactorsshouldbeplacedinanimportantposition.Intheprocessofteachinggames,teachersshouldpayattentiontosafetyissuestoensurethatstudentscarryoutgamessafely.Ifforstudentshurtinthegame,roductionofeducationalgamesintoelementaryschoolmathematicsteachingcannotonlysolvedifficultteachingproblems,butalsoachievetheeffectofeducationalandBeforethegame,theteachershouldconsidertheobjectiveconditionsforteaching,explaintheprecautions,andpayattentiontotheagecharacteristicsofthechildren.Theyoungerstudentsarenotsuitableforsomeintensesportsgames,whichmayeasilycausesafetyhazards.UseTheRewardSystemofGameAdopttheuseofappropriaterewardmechanismsofgame.Suhomlinski,aneducatorintheformerSovietUnion,pointedout:Therearethousandsofwaystostimulatestudents'learningmotivation,butthemostimportantoneistogivestudentsasuccessfulexperience.Elementarystudentsarelimitedbytheircognitiveabilities,anditisdifficulttocorrectlyevaluatethemselves.Teachers'praiseandencouragementwillmakethemrealizetheirabilitiesandvalues,andfurtherincreasetheirenthusiasm.Butthefocusofpraiseandmotivationis"appropriate".First,itismainlybasedonpraiseandmotivationofgame.Ithasagreatereffectonstudentsthancriticism.Timelyevaluationisgenerallybetterthanuntimelyevaluation,becausetimelyevaluationcanenablestudentstoparticipateinlearningactivitiesmoreactivelyundertheeffectofjust"sweetness".Fullyaffirmtheenthusiasmofstudentstotaketheinitiativetoanswerquestions,givespiritualrewardsandinteractiveevaluations,reflectthediversityofevaluations,andallowstudentstoberecognizedforsuccess.Materialrewardsalsohavethepowertoencouragestudentstoworkhard,suchas:five-pointedstars,inscribedchildrenwithvariouspraisewords.However,iftherewardisexcessiveorunfair,itmayloseitseffectiveness,andevencausestudents'materialdesires,leadingtowronglearningmotivation.Thesecond,praiseandencouragementshouldbemoderate,notexcessiveorinsufficient.Excessiverewardscancausestudentstobecomeproudandignoretheirownshortcomings,whichcanleadtonegativeresults.Combinecriticismandrewards,pointoutthedirectionoffurthereffortswhilepraising,andaffirmitsprogressivewhenThirdly,teachersshouldalsopayattentiontothespecificrealizationofgamerewardsintheclassroom.Regardingthisproblem,Iusuallydothis,andtheentireclassshouldpromptlyevaluatetheinitiativeofstudents,continuetousewordstoencouragestudents,anduseclas
溫馨提示
- 1. 本站所有資源如無特殊說明,都需要本地電腦安裝OFFICE2007和PDF閱讀器。圖紙軟件為CAD,CAXA,PROE,UG,SolidWorks等.壓縮文件請下載最新的WinRAR軟件解壓。
- 2. 本站的文檔不包含任何第三方提供的附件圖紙等,如果需要附件,請聯系上傳者。文件的所有權益歸上傳用戶所有。
- 3. 本站RAR壓縮包中若帶圖紙,網頁內容里面會有圖紙預覽,若沒有圖紙預覽就沒有圖紙。
- 4. 未經權益所有人同意不得將文件中的內容挪作商業(yè)或盈利用途。
- 5. 人人文庫網僅提供信息存儲空間,僅對用戶上傳內容的表現方式做保護處理,對用戶上傳分享的文檔內容本身不做任何修改或編輯,并不能對任何下載內容負責。
- 6. 下載文件中如有侵權或不適當內容,請與我們聯系,我們立即糾正。
- 7. 本站不保證下載資源的準確性、安全性和完整性, 同時也不承擔用戶因使用這些下載資源對自己和他人造成任何形式的傷害或損失。
最新文檔
- 《GBT 20255.6-2008硬質合金化學分析方法 火焰原子吸收光譜法 一般要求》專題研究報告深度
- 《GBT 9822-2008糧油檢驗 谷物不溶性膳食纖維的測定》專題研究報告
- 《FZT 72013-2022服用經編間隔織物》專題研究報告
- 道路安全教育培訓計劃課件
- 道路安全培訓資格證課件
- 道路保潔安全培訓課件
- 2026年江蘇高考化學考試卷含答案
- 2026年福建漳州市高職單招數學試題及答案
- 2026年廣東汕尾市高職單招數學考試題庫(含答案)
- 迪士尼安全培訓內容課件
- 變頻器硬件設計方案
- 傷寒論條文(全398條)
- 高考語文課件:語言文字運用
- 個人簡歷標準版樣本
- 資料3b SIG康美包無菌灌裝流程及特征分段介紹
- 鉗工技能訓練(第4版)PPT完整全套教學課件
- 國家開放大學一網一平臺電大《建筑測量》實驗報告1-5題庫
- 2023-2024學年四川省自貢市小學語文五年級期末高分測試題詳細參考答案解析
- 電力工程課程設計-某機床廠變電所設計
- Unit 2 Reading and Thinking教學課件(英語選擇性必修第一冊人教版)
- 兒童常用補液
評論
0/150
提交評論