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2026年英語專業(yè)四級聽力測試題及答案考試時長:120分鐘滿分:100分班級:__________姓名:__________學(xué)號:__________得分:__________試卷名稱:2026年英語專業(yè)四級聽力測試題及答案考核對象:英語專業(yè)本科學(xué)生題型分值分布:-判斷題(總共10題,每題2分)總分20分-單選題(總共10題,每題2分)總分20分-多選題(總共10題,每題2分)總分20分-案例分析(總共3題,每題6分)總分18分-論述題(總共2題,每題11分)總分22分總分:100分---一、判斷題(每題2分,共20分)請判斷下列陳述的正誤。1.Thelisteningpassageprimarilydiscussestheimpactofsocialmediaonteenagers'academicperformance.2.Accordingtothespeaker,traditionaleducationmethodsareentirelyoutdatedinthedigitalage.3.Thesurveymentionedinthepassagewasconductedamonghighschoolstudentsinurbanareasonly.4.Thespeakersuggeststhatparentsshouldcompletelyrestrictchildren'sscreentimetomitigatenegativeeffects.5.Thepassagehighlightstheroleoftechnologyinenhancinglearningoutcomeswhenusedappropriately.6.Theresearchcitedbythespeakerwaspublishedinapeer-reviewedacademicjournal.7.Thespeakerarguesthatonlinecoursesaremoreeffectivethanin-personclassesforlanguagelearning.8.Thepassagementionsaspecificstudyshowinga30%declineinreadingcomprehensionamongstudentswhousesmartphonesexcessively.9.Thespeakerconcludesthattechnologyhasnosignificantroleinmoderneducation.10.Thepassagesuggeststhatcollaborativelearningismorebeneficialthanindividualstudywhenusingdigitaltools.二、單選題(每題2分,共20分)請選擇最符合題意的選項(xiàng)。1.Whatisthemaintopicofthelisteningpassage?A.Thehistoryofsocialmediaplatforms.B.Theeffectsofsocialmediaonteenagers.C.Theevolutionofdigitalcommunication.D.Thebenefitsoftraditionaleducation.2.Accordingtothespeaker,whichofthefollowingisaprimaryconcernregardingsocialmediause?A.Addictiontoonlinegames.B.Sleepdeprivation.C.Declineinphysicalactivity.D.Lossofsocialskills.3.Thesurveymentionedinthepassagewasconductedinhowmanycities?A.3B.5C.7D.104.Whatdoesthespeakerrecommendforparentstoreducenegativeeffectsofsocialmedia?A.Completebanonsocialmedia.B.Limitedscreentimewithsupervision.C.Encouragingofflineactivities.D.Allowingunlimitedusebutmonitoringcontent.5.Accordingtothepassage,whichtechnologyismosteffectiveinenhancinglearning?A.Smartphones.B.Tablets.C.Interactivesoftware.D.Virtualreality.6.Theresearchcitedbythespeakerwaspublishedinwhichtypeofpublication?A.Apopularmagazine.B.Ablogpost.C.Apeer-reviewedjournal.D.Anewsarticle.7.Whatdoesthespeakersuggestaboutonlinevs.in-personlanguagelearning?A.Onlinecoursesaresuperior.B.In-personclassesarebetter.C.Bothareequallyeffective.D.Theeffectivenessdependsonindividuallearningstyles.8.Accordingtothestudymentioned,howmanystudentsshowedadeclineinreadingcomprehension?A.20%B.30%C.40%D.50%9.Whatisthespeaker'sfinalstanceontechnologyineducation?A.Technologyhasnorole.B.Technologyisusefulbutoverused.C.Technologyisessentialformoderneducation.D.Technologyshouldbeusedsparingly.10.Accordingtothepassage,whatisthemostbeneficialwaytousedigitaltoolsforlearning?A.Individualstudywithdigitalresources.B.Collaborativeprojectswithdigitaltools.C.Watchingvideosforentertainment.D.Usingsocialmediaforeducationalpurposes.三、多選題(每題2分,共20分)請選擇所有符合題意的選項(xiàng)。1.Accordingtothepassage,whatarethenegativeeffectsofexcessivesocialmediause?A.Sleepdeprivation.B.Decreasedacademicperformance.C.Improvedsocialskills.D.Addictiontoonlinecontent.2.Thesurveymentionedinthepassageincludedwhichdemographicgroups?A.Middleschoolstudents.B.Highschoolstudents.C.Collegestudents.D.Adults.3.Whatrecommendationsdoesthespeakergivetoparentsregardingscreentime?A.Settimelimitsforsocialmediause.B.Encourageoutdooractivities.C.Monitorchildren'sonlineinteractions.D.Allowunlimiteduseaslongasgradesaregood.4.Accordingtothepassage,whichtechnologiesarementionedashelpfulineducation?A.Interactivesoftware.B.Virtualreality.C.Smartphones.D.Tablets.5.Theresearchcitedbythespeakerfocusedonwhichaspectsoftechnologyuse?A.Readingcomprehension.B.Mathematicalskills.C.Socialinteraction.D.Sleeppatterns.6.Whatdoesthespeakerargueaboutonlinevs.in-personlanguagelearning?A.Onlinecoursesaremoreengaging.B.In-personclassesprovidebetterinteraction.C.Bothmethodshavetheirmerits.D.Onlinelearningismorecost-effective.7.Accordingtothestudymentioned,whichfactorswerecorrelatedwithdecliningacademicperformance?A.Excessivesocialmediause.B.Lackofphysicalexercise.C.Poorsleepquality.D.Limitedaccesstodigitaldevices.8.Whatisthespeaker'sstanceontheroleoftechnologyinmoderneducation?A.Technologyisessentialforlearning.B.Technologyshouldbeusedcautiously.C.Technologyisunnecessary.D.Technologyismorebeneficialforyoungerstudents.9.Accordingtothepassage,whatarethebenefitsofusingdigitaltoolsforlearning?A.Enhancedcollaboration.B.Improvedengagement.C.Increasedscreentime.D.Bettertimemanagement.10.Whatdoesthepassagesuggestaboutthefutureofeducation?A.Moreonlinelearningopportunities.B.Acompleteshifttodigitalclassrooms.C.Abalancedmixoftraditionalanddigitalmethods.D.Reducedimportanceofphysicalclassrooms.四、案例分析(每題6分,共18分)1.CaseStudy:Ahighschoolconductedasurveytoassesstheimpactofsocialmediaonstudents'academicperformance.Thesurveyrevealedthat60%ofstudentsreportedspendingmorethan3hoursdailyonsocialmedia,with30%admittingitaffectedtheirgradesnegatively.Theschooldecidedtoimplementaprogramencouragingstudentstobalancescreentimewithofflineactivities.Questions:a.Whatisthemainissuehighlightedinthiscasestudy?b.Whatmeasuresdidtheschooltaketoaddresstheproblem?c.Howmightthisprogramimpactstudents'academicperformanceinthelongterm?2.CaseStudy:Auniversityconductedresearchontheeffectivenessofonlinevs.in-personlanguagelearning.Thestudyfoundthatwhileonlinecoursesofferedflexibility,in-personclassesprovidedbetterinteractionandengagement.However,studentspreferredonlinelearningduetoitsconvenience.Theuniversitydecidedtoofferhybridcoursescombiningbothmethods.Questions:a.Whatwerethekeyfindingsoftheresearch?b.Whatchallengesdidtheuniversityfaceinimplementinghybridcourses?c.Howmighthybridcoursesbenefitlanguagelearners?3.CaseStudy:Atechcompanydevelopedinteractivesoftwaretoenhancelanguagelearningthroughgamification.Thesoftwarewastestedinseveralschoolsandshowedimprovedengagementandretentionrates.However,someeducatorsarguedthatthesoftwarelackeddepthanddidnotcoveradvancedtopics.Thecompanydecidedtointegratemorecomprehensivecontentwhilemaintainingthegamifiedapproach.Questions:a.Whatwastheprimarygoaloftheinteractivesoftware?b.Whatwerethecriticismsraisedbyeducators?c.Howmightthecompany'sdecisiontointegratemorecontentimprovethesoftware?五、論述題(每題11分,共22分)1.Discussthepotentialbenefitsanddrawbacksofusingdigitaltoolsinmoderneducation.Provideexamplestosupportyourarguments.2.Analyzetheimpactofsocialmediaonteenagers'academicperformance.Whatmeasurescanschoolsandparentstaketomitigatenegativeeffectswhileleveragingthebenefitsoftechnology?---標(biāo)準(zhǔn)答案及解析一、判斷題1.√2.×(Thespeakerarguesforbalanceduse,notcompleterejectionoftraditionalmethods.)3.×(Thesurveyincludedurbanandruralareas.)4.×(Thespeakersuggestslimitedscreentimewithsupervision.)5.√6.√7.×(Thespeakerarguesbothmethodshavemerits.)8.√9.×(Thespeakerbelievestechnologyisessentialformoderneducation.)10.√二、單選題1.B2.B3.C4.B5.C6.C7.D8.B9.C10.B三、多選題1.A,B,D2.B,C3.A,B,C4.A,B,D5.A,C,D6.C7.A,B,C8.A,B9.A,B,D10.A,C四、案例分析1.a.Themainissueisexcessivesocialmediausenegativelyimpactingstudents'academicperformance.b.Theschoolimplementedaprogramencouragingbalancebetweenscreentimeandofflineactivities.c.Inthelongterm,theprogrammightimproveacademicperformancebyreducingdistractionsandpromotinghealthierhabits.2.a.Theresearchfoundonlinecoursesareflexiblebutin-personclassesofferbetterinteraction.b.Challengesincludeintegratingbothmethodseffectivelyandensuringstudentsengagewithin-personsessions.c.Hybridcoursesmightbenefitlearnersbyprovidingflexibilityandinteractivelearningopportunities.3.a.Thegoalwastoenhancelanguagelearningthroughgamification.b.Educatorscriticizedthelackofdepthandadvancedcontent.c.Integratingmorecomprehensivecontentmightmakethesoftwaremoreeffectiveforadvancedlearners.五、論述題1.DigitalToolsinModernEducation:Benefits:-Enhancedengagementthroughinteractivecontent(e.g.,gamification).-Flexibilityforself-pacedlearning.-Accesstoavastarrayofresources(e.g.,onlinelibraries,educationalvideos).Example:Duolingousesgamificationtomakelanguagelearningfunandengaging.Drawbacks:-Potentialfordistraction

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