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1教育元宇宙應用詞匯4基礎術語教育元宇宙edu-metauniv通過計算機將真實與虛擬相結合,打造一個可人機交互的虛擬環(huán)境,2裸眼3dautostereoscopy/glasses-free3d/gla指不借助輔助設備,使左右眼睛從顯示屏幕上分別看到兩幅具有視差的視圖而形成3d影像的3d運用數字技術創(chuàng)造出來的、與人類形象接近的數字化人物保護的信息。是元宇宙發(fā)展進程中在監(jiān)管層面需要重點考慮的關將圖像、文字、影音等內容通過數字技術進行整合應用的產品或服務的總體,是數字媒體技術與文以電子數據形式存在的非貨幣性資產,擁有資產的性3數字版權管理digitalrightman虛擬形象展開互動、交往,通常是通過二維或是三維圖一種使用游戲設計元素在非游戲背景中的技術、過程、數字化工作場所digitalwo虛實融生virtual-realsynthe使用手機、平板電腦、個人計算機等通過網頁或應用,臨時訪問和參觀的用戶4擁有專業(yè)知識、擁有內容相關領域資質的、擁有一定服務型虛擬人servicevirtualp虛擬連續(xù)體virtualitycont器之間能夠交互循環(huán)信息。除了傳統(tǒng)的基本交互和圖形交互外,還包括語音交互、情感交互、體感交互5注:本定義是對人工智能標準化白皮書(2018版)中不依賴于外圍神經和肌肉等神經通道,直接實現大腦與外界信息傳遞的通路。注:本定義是對人工智能標準化白皮書(2018版)中高速通信網絡5g/6g5th/6thGenerationMobileCommuni基于標準的和可互操作的通信協(xié)議,實現人、機、物等之間信息互聯互通的網絡基礎架構的統(tǒng)稱,具備信息實時性、數據可查、信息系統(tǒng)唯一性特征,是元宇宙相關應用尤其是數字孿生相關應用的關鍵大數據可視化bigdatavisualiz67移動邊緣計算mobileedgeco企業(yè)資源計劃enterprisereso企業(yè)移動性enterprisemob數字孿生技術digitaltwintechn8通過測量眼球注視點的位置或者其相對于頭部的運動,從而實現對眼球運動的追蹤。一種模擬觸覺感覺的技術,使用戶可以通過應用力、振動或動作數字化的內容作品和信息"以現代網絡為主要傳播載體"通過完善的服務體系"分發(fā)到終端和用戶進用于通信中,使電信號和感覺媒體之間產生轉換的通過計算機網絡、移動通信網等網絡提供的游戲產品游戲地圖較大、與非玩家角色(non-playercharacters,npc)或環(huán)境互動性強,且可為玩家提供極高的自由度與創(chuàng)造力的游戲產品和服務,玩家可以自由地探索、創(chuàng)造和一種將角色扮演游戲與大型多人網絡游戲的融合的電子游戲,玩家在其中可扮演一個虛擬角色,并通過控制該角色的行為在游戲中參與虛擬世界的活動。具有一個持續(xù)運行的虛擬世界,即便玩家下線離開游戲,該虛擬世界仍在網絡游戲運營商提供的主機服務器里繼續(xù)存在,并且不斷演進,直至游戲終止運9利用以計算機為核心的現代高科技方法為用戶提供虛擬或虛實融合的高仿真場景,使其從視覺、聽一個協(xié)作的虛擬環(huán)境,一組地理位置遙遠的利益相關者可以實時有效地進行交虛擬協(xié)作空間virtualcollaborationsp提供可靠的端到端傳遞服務。強調的是信息轉移的邏輯功能虛實交融virtual-realcommunic把資產的使用權與資產所有權通過貨幣的有效確認與計量數字化轉型digitaltransfo將一個組織的運行方式轉型為以數據和網絡為核心的運行方式。同步數字參考咨詢/實時虛擬參考咨詢synchronous通過網絡即時交互系統(tǒng)進行動態(tài)、即時的交流與溝通,解答問題的問答式咨詢服務。異步數字參考咨詢/非實時虛擬參考咨詢asynchronousvirtua增強分析augmentedanal區(qū)塊鏈網絡使用的共識機制/算法,根據持有代幣的比例賦予驗證者向區(qū)區(qū)塊鏈網絡使用的共識機制/算法,根據計算能力賦予驗證者向區(qū)塊添加可提供的服務封裝成一系列計算機易識別的數據數字孿生高校digitaltwinunive能、區(qū)塊鏈等技術在虛擬空間中構建一個永久在線、開放共享、可在由編碼規(guī)則而非中央機構管理的去中心化平臺上運行的組去中心化金融decentralizedfIip三元賦生......................................................6.23B表現媒體............................................................6.4CH超連接..............................................................5.14沉浸式技術........................................................6.8沉浸式體驗........................................................6.9沉浸式協(xié)作......................................................6.10沉浸用戶..........................................................4.23觸覺反饋..........................................................5.35傳送..................................................................6.19傳送網..............................................................5.19D大數據可視化..................................................5.10大型多人在線角色扮演游戲............................6.7低代碼平臺........................................................8.5F反洗錢..............................................................8.11非沉浸用戶......................................................4.24非同質化代幣....................................................7.3封閉平臺............................................................8.3服務型虛擬人..................................................4.29G感覺媒體............................................................6.3高速通信網絡5g/6g.......................................5.4工作量證明......................................................7.12公共云.......................................................H互聯網數據中心......................................黃皮書..............................................................8混合現實......................................................J機器視覺........................................................機器學習........................................................加密貨幣........................................................價值互聯網....................................................教育元宇宙..................................................具身認知...................................................聚合平臺................................................K開放平臺........................................................空間計算.................................................擴展現實........................................................L立體化交互...................................................量子互聯網...................................................量子計算.......................................................流動性挖礦...................................................裸眼3d......................................................M門戶..........................................面部追蹤.......................................................N腦機接口............................................................5.3Q企業(yè)移動性......................................................5.27企業(yè)資源計劃..................................................5.26區(qū)塊鏈...........................................................去中心化金融..................................................8.13去中心化自治組織..........................................8.12權益證明..........................................................7.11R人工神經網絡..................................................5.21人工智能............................................................5.8人工智能驅動非玩家角色..............................5.15人機交互............................................................5.2人類增強..........................................................5.30S賽博空間..........................................................4.18SH沙盒游戲............................................................6.6身份型虛擬人..................................................4.28時空生成..........................................................6.22實時數據流......................................................5.13視野..................................................................4.34數據流..............................................................5.12數據隱私..........................................................4.11數字版權管理..................................................4.16數字藏品..........................................................6.18數字公民..........................................................4.15數字供應鏈......................................................5.29數字鴻溝..........................................................4.17數字化工作場所..............................................4.21數字化身.......................................................數字化轉型...................................................數字孿生高校............................................數字孿生技術...........................................數字孿生.......................................................數字媒體.......................................................數字內容......................................................數字全息圖..................................................數字人............................................................數字商品......................................................數字樣機.......................................................數字移民......................................................數字藝術......................................................數字原生代..................................................數字資產......................................................S私有云.............................................................TW挖礦...................................................................網絡空間戰(zhàn)....................................網絡游戲........................................網絡戰(zhàn)..............................................圍墻花園.....................................未來學習空間.........................................物聯網...............................................................X虛擬創(chuàng)生.......................................................虛擬經濟.......................................................虛擬連續(xù)體...................................................虛擬社區(qū)..........................................................6.15虛擬世界..........................................................4.19虛擬市場..........................................................6.14虛擬現實............................................................4.5虛擬協(xié)作空間..................................................6.16虛實交融..........................................................6.26虛實融生..........................................................4.22Y眼球跟蹤器......................................................5.34眼球追蹤..........................................................5.33移動邊緣計算..................................................5.24異步數字參考咨詢/非實時虛擬參考咨詢.......7.7用戶生產內容..................................................4.26游戲化..............................................................4.20元宇宙................................................................4.1原生數字資源..................................................4.3255th/6thGenerationMobileCoTechnology.....................................................5.4Aaggregatorplatform............................................8.9anti-moneylaundering........................................8artificialintelligence...........................................5.8artificialintelligencepowerednotplayerchara......................................................................5.15artificialneuralnetwork....................assetdigitization.................................................7.1asynchronousvirtualreference...........................7.7augmentedanalytics.................................augmentedreality.........................................遠程呈現.......................................................云服務........................................................云計算.........................................................Z增強分析........................................................增強現實........................................................ZH智能合約...................................................專業(yè)內容生產............................................Z資產數字化...........................................自動做市商.................automatedmarketmaker(amm)..autonomicsystem............................................6.autostereoscopy/glasses-free3d/glassesavatar..................................................................4.9Bbigdatavisualization......................................blockchain.........................................................5.9borndigitalresources.......................................4.32brain-machineinterface.....................................5.3Cclosedplatform..................................................8cloudcomputing................................................5cloudservice............................................cryptocurrency..........................................cybercommunity..............................................6.15cyberwarfare......................................................8.6cyberspace........................................................4.18cyberspaceoperations....................................Ddataflow...........................................................5.12dataprivacy....................................................decentralizedautonomdecentralizedfinance........................................8.13digitalart.......................................................digitalassets.................................................digitalcitizenship.........................................digitalcollections.....................................digitalcontent...................................................4.12digitaldivide.....................................................4.17digitalgoods...................................................digitalhologram......................................digitalimmigrants............................................4digitalmedia.......................................................6.2digitalnatives...............................................digitalprototype........................................digitalrightmanagement..................................4.16digitalsupplychain.................................digitaltransformation......................digitaltwin.........................................................4.3digitaltwintechnologies.........................digitaltwinuniversities................digitalworkplace..............................................4.21Eedu-metauniverse..............................................embodiedcognition..........................................4.25enterprisemobility............................................5.enterpriseresourceplanning..............extendedreality...............................................4.4eyetracker........................................................5.34eyeballtracking................................................5.33Ffacetracking.....................................................5.32fieldofview.....................................................4.34futurestudyspace........................................Ggamification.............................................gate...................................................................6.20Hhapticfeedback..............................................humanaugmentation........................................5.30humanmachineinteraction................................5.2hyperconnectivity............................................5.14Iimmersionuser.................................................4.23immersivecollaboration.........................immersiveexperiences.......................................6.9immersivetechnology........................................6.8internetdatacenter.............................................5.6internetofthings................................................5.7internetofvalue.................................................7.9iptripleresurrection.........................................6.23Llowcodeplatform.........................................Mmachinelearning..............................................5.22machinevision.................................................5metahuman......................................................4.10metaverse..........................................................4.11mining................................................................6.1mixedreality.......................................................4.7mmorpg(massivelymultiplayeronlinerole-playinggame).......................................6.7mobileedgecomputing.....................Nnon-fungibletoken...........................................non-immerseduser...........................................4.24Oonlinegame...................................................openplatform..........................................Pperceptionmedium.............................................6.3professionally-generatedcontent(pgc)....presentationmedium...................................privatecloud.....................................................5.18proof-of-stake...................................................7.11proof-of-work...................................................7.12publiccloud......................................................5.17Qquantumcomputation........................
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