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2026年電子競(jìng)技英語(yǔ)知識(shí)及交流技巧測(cè)試題庫(kù)一、單選題(共20題,每題2分,共40分)說(shuō)明:下列每題均有四個(gè)選項(xiàng),請(qǐng)選擇最符合題意的答案。1.Whatistheofficialtermforthecompetitivebranchofesports?A)EsportsGamingB)ProfessionalGamingC)CompetitiveEsportsD)E-SportsCompetition答案:C解析:"CompetitiveEsports"isthemostprecisetermfortheorganized,professional-levelcompetitiveaspectofesports.2.WhichofthefollowingorganizationsisNOTamajoresportsgoverningbody?A)ESL(EuropeanEsportsLeague)B)MLG(MajorLeagueGaming)C)TheInternationalOlympicCommittee(IOC)D)RiotGames(developerofLeagueofLegends)答案:D解析:RiotGamesisagamedeveloper,notagoverningbody,whileESL,MLG,andtheIOC(whichhasshowninterestinincludingesports)areinvolvedinesportsgovernance.3.Whatyearwasthefirstmajoresportstournament,the"TheCyberPatriotInvitational,"held?A)1997B)2000C)2002D)1999答案:A解析:The1997eventintheU.S.isconsideredoneoftheearliestformalesportstournaments.4.Whichcountryhoststheannual"Dota2TheInternational"tournament?A)SouthKoreaB)ChinaC)SingaporeD)Sweden答案:D解析:TheInternationalishostedbyValve,headquarteredinSweden,andheldinthecountry.5.Whatisthenameofthein-gamecurrencyusedin"Counter-Strike:GlobalOffensive"?A)RefinedPointsB)BattlePointsC)CSPointsD)SkinsCredits答案:C解析:CSPointsistheofficialcurrencyinCS:GO.6.Whichesportsplayerhaswonthemost"Dota2TheInternational"titles?A)KuroKyB)Miracle-C)N0tailD)Sneyking答案:B解析:Miracle-haswonTheInternationalthreetimes(2018,2019,2022).7.Whatisthemaximumteamsizeallowedin"LeagueofLegends"?A)5playersB)6playersC)7playersD)8players答案:A解析:StandardcompetitiveLoLmatchesareplayedwith5playersperteam.8.WhichofthefollowingisNOTacommonesportsslangterm?A)"Fragged"B)"Smurf"C)"GGWP"D)"K/DRatio"答案:D解析:"K/DRatio"isatechnicalterm,while"Fragged,""Smurf,"and"GGWP"areslang.9.WhatisthenameoftheannualesportsawardsshowhostedbytheGameDevelopersConference(GDC)?A)TheEsportsAwardsB)TheInternationalEsportsAwardsC)TheGDCEsportsSummitD)TheGameDevelopersEsportsGala答案:C解析:TheGDCEsportsSummitistheofficialesportsawardsevent.10.Whichofthefollowingregionshasthelargestesportsaudienceintermsofviewership?A)NorthAmericaB)EuropeC)SoutheastAsiaD)SouthAmerica答案:C解析:SoutheastAsia,particularlycountrieslikeVietnam,Indonesia,andthePhilippines,hasthehighestviewershipgrowth.11.Whatisthenameofthevirtualvenueforthe"RiotGamesDevelopersConference"(RGDC)?A)EsportsArenaB)RiotZoneC)TheInternationalStageD)LeagueofLegendsWorld答案:B解析:RiotGamesuses"RiotZone"asthevirtualstagefordeveloperevents.12.WhichesportsteamisbasedinShenzhen,China?A)EdwardGaming(EDG)B)JDGaming(JDG)C)TeamWED)LPL答案:B解析:JDGamingisheadquarteredinShenzhen,whileEDGandWEarebasedinShanghai.13.WhatistheofficialnameoftheesportsdivisionoftheNBA?A)NBAEsportsB)NBAGamingC)NBA2KEsportsD)TheNBAEsportsLeague答案:A解析:TheNBA’sesportsarmiscalled"NBAEsports."14.Whichcountryhasthehighestnumberofregisteredesportsplayers?A)ChinaB)SouthKoreaC)NorthAmericaD)Europe答案:A解析:Chinahasthelargestesportsplayerbaseglobally.15.Whatisthenameoftheesports-specificstreamingplatformownedbyAmazon?A)TwitchB)YouTubeGamingC)MixerD)AmazonPrimeGaming答案:A解析:TwitchistheleadingplatformownedbyAmazon.16.WhichesportsgamewasoriginallydevelopedbyBlizzardEntertainment?A)Counter-Strike:GlobalOffensiveB)Dota2C)StarCraftIID)LeagueofLegends答案:C解析:StarCraftIIwasdevelopedbyBlizzard,whileCS:GO,Dota2,andLoLwerecreatedbyotherstudios.17.WhatisthenameoftheannualesportseventheldinTaipei,Taiwan?A)TheTaipeiGamingCupB)TheAsianGamesEsportsDivisionC)TheTaiwaneseEsportsMasters(TEM)D)TheTaipeiInternationalEsportsTournament答案:C解析:TEMisawell-knownTaiwaneseesportsevent.18.WhichofthefollowingisNOTanofficialesportscategoryintheAsianGames?A)MobileLegends:BangBangB)LeagueofLegendsC)Counter-Strike:GlobalOffensiveD)Valorant答案:D解析:ValorantwasnotpartoftheAsianGamesesportsdivisioninpreviouseditions.19.WhatisthenameoftheesportsleagueoperatedbytheChinesegovernment?A)TheChineseEsportsSuperLeague(CESL)B)TheNationalEsportsLeagueofChina(NELC)C)TheChinaEsportsProfessionalLeague(CEPL)D)TheesportsdivisionoftheChineseSportsAssociation答案:B解析:NELCisagovernment-backedesportsleague.20.Whichcountry’sgovernmenthaspassedalawtomakeesportsanofficialhighschoolsubject?A)SingaporeB)SouthKoreaC)ChinaD)Japan答案:C解析:Chinahasmandatedesportseducationinschools.二、多選題(共10題,每題3分,共30分)說(shuō)明:下列每題均有四個(gè)選項(xiàng),請(qǐng)選擇所有符合題意的答案。1.Whichofthefollowingaremajorfactorsdrivingesportsgrowthglobally?A)GovernmentsupportB)IncreasingviewershiponstreamingplatformsC)IntegrationwithtraditionalsportsD)Highplayersalaries答案:A,B,C,D解析:Alllistedfactorscontributetoesportsexpansion.2.WhichesportsgamesarepopularinSouthKorea?A)LeagueofLegendsB)StarCraftIIC)ValorantD)Counter-Strike:GlobalOffensive答案:A,B,C,D解析:SouthKoreahasastrongpresenceinallfourgames.3.Whatarethekeycomponentsofanesportsorganization?A)ProplayersB)CoachingstaffC)AnalystsD)Managementandsponsors答案:A,B,C,D解析:Awell-roundedorganizationincludesalltheseelements.4.Whichregionshavethemostcompetitiveesportsscenes?A)EuropeB)NorthAmericaC)SoutheastAsiaD)China答案:A,B,C,D解析:Allfourregionsareknownfortheircompetitiveesportsecosystems.5.Whatarecommonchallengesfacedbyesportsteams?A)PlayerburnoutB)HighcostsofequipmentC)SponsorshipinstabilityD)Limitedtournamentopportunities答案:A,B,C,D解析:Thesearesignificantissuesinprofessionalesports.6.WhichesportsgamesarepartoftheAsianGames?A)MobileLegends:BangBangB)LeagueofLegendsC)Counter-Strike:GlobalOffensiveD)Dota2答案:A,B,C解析:Dota2wasnotincludedinthelatestAsianGames.7.Whatarethebenefitsofesportsforeducation?A)DevelopingteamworkskillsB)Improvingproblem-solvingabilitiesC)PromotingphysicalfitnessD)Enhancingcareeropportunitiesintheindustry答案:A,B,D解析:Whileesportscanpromotementalfitness,itisnotprimarilyphysical.8.Whichcountrieshavegovernment-backedesportsleagues?A)ChinaB)SouthKoreaC)GermanyD)France答案:A,B解析:ChinaandSouthKoreaarethemostprominentexamples.9.Whataretherolesofanesportsanalyst?A)Providingin-gamestatisticsB)OfferingstrategicadvicetoplayersC)CommentatingforbroadcastsD)Managingteamfinances答案:A,B,C解析:Analystsfocusongameplayinsights,notfinancialmanagement.10.Whichfactorsinfluenceesportsplayersalaries?A)TeamsuccessB)SponsorshipsC)PlayerskillandpopularityD)Geographiclocation答案:A,B,C解析:Salariesdependonperformance,sponsordeals,andindividualskill.三、填空題(共10題,每題2分,共20分)說(shuō)明:請(qǐng)根據(jù)題意填寫(xiě)合適的單詞或短語(yǔ)。1.TheannualDota2tournament,heldbyValve,isknownas________.答案:TheInternational2.Thetermforahighlyskilledplayerwhoplayscasuallytoimproveothersisa________.答案:Smurf3.Thelargestesportsaudienceisprimarilyconcentratedin________andSoutheastAsia.答案:NorthAmerica4.TheesportsdivisionoftheNBAiscalled________.答案:NBAEsports5.ThevirtualvenueforRiotGames’developerconferencesiscalled________.答案:RiotZone6.Thefirstmajoresportstournament,"TheCyberPatriotInvitational,"washeldin________.答案:19977.Thein-gamecurrencyof"Counter-Strike:GlobalOffensive"iscalled________.答案:CSPoints8.TheesportsawardsshowhostedbyGDCiscalledthe________.答案:GDCEsportsSummit9.Theesports-specificstreamingplatformownedbyAmazoniscalled________.答案:Twitch10.TheChinesegovernment-backedesportsleagueiscalledthe________.答案:NationalEsportsLeagueofChina(NELC)四、簡(jiǎn)答題(共5題,每題4分,共20分)說(shuō)明:請(qǐng)根據(jù)題意簡(jiǎn)要回答。1.Whatarethekeydifferencesbetweenesportsandtraditionalsports?答案:-Accessibility:Esportscanbeplayedanywherewithacomputer/internet.-Technology:Esportsreliesheavilyondigitalplatformsandsoftware.-GlobalReach:Esportshasaworldwideaudiencewithoutphysicalboundaries.-Scalability:Tournamentscanbeheldvirtually,reducingcosts.2.HowhasChinacontributedtothegrowthofesportsglobally?答案:-Chinahasthelargestesportsplayerbase.-Governmentsupporthasboostedinfrastructureandeducation.-Majortournaments(e.g.,IEM)arehostedinChina.-Topteams(e.g.,JDG,EDG)dominateinternationalcompetition.3.Whatarethebenefitsofesportsforeducation?答案:-Developsteamwork,leadership,andproblem-solvingskills.-PromotesSTEMeducationthroughgamedevelopmentandanalytics.-Providescareerpathwaysinthegrowingindustry.-Enhancesmentalagilityandstrategicthinking.4.HowhastheCOVID-19pandemicaffectedesports?答案:-Increasedonlinetournamentstoavoidphysicalgatherings.-Growthinstreamingviewershipaspeoplestayedhome.-Morevirtualsponsorshipsandmediadeals.-Shifttowardhybridevents(online+offline).5.Whatarethechallengesofbecomingaprofessionalesportsplayer?答案:-Intensecompetitionforspotsintopteams.-Highriskofburnoutduetolongtraininghours.-Financialinstabilityinlower-tierdivisions.-Needforconstantskillimprovementtostayrelevant.五、論述題(共1題,10分)說(shuō)明:請(qǐng)根據(jù)題意展開(kāi)論述。DiscusstheimpactofgovernmentsupportonesportsdevelopmentinSouthKorea.答案:SouthKoreahasbeenapioneerinesports,andgovernmentsupporthasplayedapivotalroleinitsgrowth.Sincetheearly2000s,theSouthKoreangovernmenthasrecognizedesportsasavaluablepartofthenationaleconomyandhasimplementedpoliciestopromoteit.1.InfrastructureDevelopment:Thegovernmenthasinvestedheavilyinesportsinfrastructure,includinghigh-speedinternet,gamingcafes,anddedicatedespo

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