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備戰(zhàn)2022高考英語七選五熱點話題+體裁分類訓練
(高考模擬+名校真題)
專題13游戲
Passage1
(2021?湖北?漢陽一中一模)Real-lifeRoomEscapegames
Real-liferoomescapeGainesareatypeofphysicaladventuregenreinwhichpeopleare
lockedinaroomwithotherparticipantsandhavetousethethingsintheroomtosettleaseriesof
puzzles,findclues,andescapetheroomwithinasettimelimit.
ThegamesarebasedonEscapetheRoomvideogames,suchasCrimsonRoomandQP-
Shot,createdbyTacitusTakagiin2005,inwhichtheplayerislockedinsidearoomandmust
explorehisorhersurroundingsinordertoescape]Otherinspirationsincludeadventure
boardgamesandmovies.Real-liferoomescapegamesarebecomingpopularintheUnited
States,Japan,andChina2Forexample,somegamesrequireyoutoescapeprisoncells
whileothersrequireyoutoescapespacestations.
3Soon,theywereexportedtoNorthAmerica,AsiaandAustralia.Examplesinclude
thetwopioneercompaniesHintHuntandAdventureRooms.
ThegamesweresosuccessfulthatnewlocationsbeganopeningupacrossChina,incitiesbigand
small,accordingtoanewspaper.InthesoutherncityofShenzhen,forexample,thefirstescape
gamelocationopenedlastAugust.4*'Thesereal-lifeescapegamescanhelpthosewho
stayathomeonthemcomputersandiPadsalldaytoexperiencerealsocialcircles,nsaidTian
Xiaochuan,whoownstworoomescapegamestoresinJinan.Frailerthisyear.TheSouthChina
MorningPostsaidthereal-lifeescapegamesareahitamong,"highlystressedstudentsand
overworkedyoungprofessionals".5Someplayersgetsoinvolvedthattheyteardown
equipmentordecorationsinsidetheir"prisons",asZhuYumengchiefoperatingofficerofa
BeijingroomescapegamestoretoldChinaDaily.A.Playersmustbeobservantandusetheir
criticalthinkingskillstoescapetheroom.
B.Theyshouldalsobebraveenoughtofacetheirfears.
C.PermanentreallifeescapegamesinafixedlocationwerefirstopenedinEurope.
D.Sometimestheexcitementbecomesabitmuch,though.
E.Escapegameshavebeenheldinsomestores.
F.Andsevennewgamelocationsquicklyfollowed.
G.Eachgameaddslocalthemestosettings.
Passage2
(2021?甘肅?武威第七中學高一期中)Doyouknowhowtoplayagamecalled"Musical
Chairs”?6Allyouneedareonlysomechairs,somepeopleandsomewayofmaking
music.Youmayuseapianooranyothermusicalinstrument,ifsomeonecanplayit.Youmayuse
ataperecorder.7
Putthechairsinarow.8Abetterwayistohavethechairsinonerowwitheach
chairfacingintheoppositedirectiontothechairnexttoit.
Thegameiseasy.Whenthemusicstarts,theplayerswalkroundthechairs.Everyonegoes
inthesamedirection,ofcourse,theyshouldwalkintimetothemusic.9Ifthemusicis
slow,theyshouldwalkslowly.
Thepersonplayingmusiccannotseethepeopleinthegame.Whenthemusicstops,the
playerstrytositonthechairs.Ifapersoncannotfindachairtositon,hedrops
out.10Whenthemusicstopsagain,onemoreplayerwillbeout.
Atlast,therewillbetwoplayersandonechair.Theonewhositsonthechairwhenthemusic
stopsisthewinner.A.Thechairsmaybeputintwos,backtoback.
B.Itiseasytoplayandmostpeopleenjoyit.
C.Iftenpeopleareplayingmusicalchairs,youmustbeginwithninechairs
D.Youcanevenusearadio.
E.Thegame"MusicalChairs“isnotdifficulttolearn.
F.Ifthemusicisfast,theyshouldwalkquickly.
G.Then,beforethemusicstartsagain,onechairmustbetakenaway.
Passage3
(2021?湖北武漢?高三階段練習)StenKirkbak,fatheroffourandco-founderofXPLORA,
shareshisthoughtsonhowparentscanbalancescreentimewithplaytime.
Establishrulesaroundscreentimeearlyon
Beforegivingyourchildtheirfirstsmartphone,makesurethatbothyouandyourchildlearn
aboutdigitalresponsibilitysothatyourchildcanfullyunderstandandrespecttheseboundaries.
11Theyincludenotrespondingtotextsfromunknownnumbers,neversharingtheir
personalinformationonlineorwithanyonetheydon'tknow,amongothers.
Makeacontractforthewholefamilytoagreeto
12Itisagoodwaytobetterestablishconsistency,clarityandrespectaroundscreen
timeforbothofyou.Itcouldcovereverythingfromspecifictimeswhendigitaldevicesare
off-limitstoallfamilymembers,toagreeingonaselectionofgamesthatcanbeplayedwithout
supervision.
Whataboutparentalcontrols?
Whenyourchildfirstbeginstousetheirsmartphone,establishingparentalcontrolsisagood
idea.13Butbesuretoexplainyourreasoningforyourcontrolstoyourchild,sothatthey
understandwhytheycan'thaveaccesstosomethings.
14
Tellingyourchildtoavoidscreensifyouareconstantlyattachedtooneislikelytoresultin
tensionandfrustration.Asaparent,it*simportanttobeagoodrolemodelforyourchild,notonly
withregardstotechnologybutwithineverydaylife.
Reinforcethevalueofphysicalplay
Irecommendfindingwaystoreplacescreentimewithplayandphysicalactivity.15By
makingthetoysandgamesthatyourchildlooksforwardtoplayingwithaccessible,theyrelyless
ontechnologyforpassiveentertainment.A.Leadbyexample.
B.Basically,importantrulesvary.
C.Comeupwiththecontracttogether.
D.Goingforanoutingwillbeanappropriatechoice.
E.Oryoucanrewardyourchildwithitemstheyenjoyiftheydoso.
F.Forexample,youcanlimitaccesstointernetbrowsingonyourchild'sphone.
G.Oncetheyunderstandtheserules,theywilllearntoreducethescreentimegradually.
Passage4
(2021?江蘇?如皋市第一中學高三期末)Afewyearsago,aFinnish叩ptookthemobile
gamingworldbystorm.Itsset-upwassimpleanditsideaillogical:AngryBirdswaslittlemore
thanashootinggame,withbirdsinsteadofbulletsandgreenpigsinplaceoftargets.
16ShortlyafterAngryBirdstookoff,audiencesfoundanewdistractioninFruitNinja,a
gamewheretheobjectwastochopfallingproduce,andthenCandyCrush.
17Thatwastheircharm,afterall:Theywereknowinglyridiculousorillogical,an
attackintomindlessamusement.IngameslikeAngryBirds,playersfoundanescapefromreality.
Fastforwardto2016,andthere'snowanAngryBirdsmovie,heretofillyouinonallthe
detailsyouneverwishedtoknow.Thebirdshavebeengivenpersonalities,motivesand
back-stories,andsohavetheevilgreenpigs.Meanwhile,thegame'snonsensehadtobemade
senseofduetoanecessaryplotforamovie.18Hollywoodhasmadeanindustryof
answeringthequestionsnooneeverthoughttoask;tothepointofevengivingabrandoftoy
blocksitsownstoryin2014*sTheLegoMovie.19Viewersnolongerhavetheluxuryof
imaginingback-storiesfortheirfavoritecharacters,ordebatingtheopen-endedquestionsina
film'ssourcematerials:Anendlessflowofprequels(前傳),sequels(續(xù)傳)andspin?offs(衍生產
品)fillinthoseblanksforthem.
20They'llknow.Everythingwillbedeterminedforthem:Accordingtothemovie,themain
birdRedgetspickedonforhisbushyeyebrows,andthatleaveshimfeelingisolatedand,
well,angry.Insomeways,Hollywoodhastakenontheroleoffanfictionwriters,byexpandingand
exploringeverycomerofitsfictionaluniverses.Butwhentheseuniversesexpandtoowidely,what
willbelefttoimagine?A.AngryBirdsisnotaloneinhavingitsgrayareassketchedinforthebig
screen.
B.Initseffortstofeedtheaudience*scuriosity,Hollywoodmayinfactbekillingit.
C.Nevermindthatthesegamesmadeabsolutelynosensefromanarrativeviewpoint.
D.WhenchildrentodayplayAngryBirds,theywon'twonderwhythebirdsaresoill-tempered.
E.Itledthewayforanumberofotherequallysilly,equallyaddictivegamestoinvadecellphones
everywhere.
F.Lego,byputtingforwardeducationsolutions,isnowstrivingtohelpkidstostanduptoa
problemandsolveit.
G.Hollywoodisactuallysuchapowerfeaturingitscreativity,imaginationandefficiencyin
givingrisetoitsentertainmentproducts.
Passage5
(2020?內蒙古?開魯縣第一中學高二期末)Formorethan60years,Legoblockshave
sparkedchildren'simagination.21TheyarecalledLegoBrailleBricks.LegoBraille
BricksaredesignedtohelppeoplelearnBraille.That'sasystemofwritinginwhichlettersare
representedbyraiseddots.Blindpeopleusetheirfingertipstoreadthem.
AccordingtotheWorldHealthOrganization,thereare36millionblindpeople.Itisestimated,
however,thatintheUnitedStatesonly10%ofblindchildrenlearnBraille.22Thesmall
knobsonthebricksarearrangedasBrailleletters.Blindchildrencanusetheseknobstolearn
Braille.LegoplanstolaunchtheBrailleBricksnextyear.Forsomeschool,theywillbefree.
Alongwiththealphabet,thebrickswillfeaturenumbersandmathsymbols.
TheDanishAssociationoftheBlindfirstcameupwiththeideaofusingLegobrickstoteach
Braille.In2011,thegroupsharedtheideawiththeLegofoundation.ThorkildOlesen,whoisthe
presidentofthegroup,isblind.Hesaysmanyteachersdon'thavethetoolsandskillstoteach
Braille.23
“Likeanyotherpeople,weneedtoexpressourselvesinwriting,“Olesensaid."Audiois
great.24Brailleisthesinglemostimportanttoolforusinordertolearntospellcorrectly,
writeandgainliteracylikesightedpeople.OlesentoldthetoymakerthattheknobsonLegosare
similarBrailleletters.
StineStormisaprojectmanagerattheLegoFoundation.ShelikedtheideaofmakingLegosa
learningtool.4€ItwasanobviousmatchforusJshesays.Thebrickswillalsohavelettersprinted
onthem.25"Wewillhavetocommittomakinginclusionapriority,“Stonnsays.A.The
skillschildrenlearnfromLegosareimportantandunbelievable.
B.ButitcanneverreplaceBraille.
C.Nowanewversionofthesetoysisintheworks.
D.Thisway,sightedandblindkidscanplaywiththeLegostogether.
E.They'rebeingtestedaroundtheworld.
F.Sotheyteachwithaudiotools,suchasaudiobooks.
G.LegoBrailleBrickscanhelpchangethat.
Passage6
(2019?安徽?高三階段練習)Children'sGamesinAncientChinaUnlikethechildren
nowadays,thechildrenduringancienttimesdidn'thavesmartphone,iPadorcomputerto
entertainthemselves.26Let^takealook.
Kickingstoneballs
DuringtheQingDynasty,kickingastoneballaroundwasapopularsportinthenorthernpart
ofChina,anditwasoftenplayedinthewintertokeepwarm.Stoneswerecarvedintosmallballs
andkickedalongwithfeet.
Flyingkites
Kiteshavequitealonghistory.Theearliestkitesweremadeofwood,insteadofpaper.
Nowadays,thethreemostfamouskitesaretheBeijingkite,TianjinkiteandWeifangkite.
27.Forexample,theswallow-shapedkiteisawell-knownBeijingstyle.
Playinghide-and-seek
Hide-and-seekisatraditionalgameforchildren,populararoundthenation.Evennowadays,
manychildrenlikeplayingit.Therearetwowaystoplay.Onewayiscoveringachild'seyes
whileotherkidsrunaroundtoteasehim.28
29
Theclosestthingtowatchingafilmortelevisionforentertainmentduringancienttimeswas
goingtoseeashadowplay.Folkartistsmanipulatepuppetsbehindthescreen,narratingstories
andaccompaniedbymusic.
Settingofffirecrackers
Firecrackershaveahistoryofmorethan2,000years.ItissaidthattherewasabeastnamedNian
inancientChina.30Aftergunpowderwasinvented,itgraduallyreplacedthebamboojoint
cracker.CrackersarestillsetoffduringSpringFestivaltosymbolizeauspiciousness.A.Watching
shadowplays.
B.Eachofthemhasdistinctivefeatures.
C.Differentmaterialsareusedtomakethekite.
D.Shadowplayswerethepopularentertainingforminancienttimes.
E.Andtoscareoffthebeast,peopleburntbamboojointstomakeitblast.
F.Morecommonly,participantshideandonechildmusttrytofindthem.
G.Instead,theycameupwithinterestinggamestoplayintheirchildhood.
Passage7
(2019?江西?南昌二中高二階段練習)ViolentGames:FunorHarmful?
Ifyouplaylotsofvideogames,you'veprobablyblownazombie(僵尸)intotinybits.
31Manyadultsworrythatplayingsuchgamescouldmakechildrenactviolentlyinreal
life.Isthattrue?
TheAmericanAcademyofPediatrics(兒科)saysthatviolenceinanykindofmedia-from
TVtomusictovideogames-presentsarisktokids'health.Anumberofstudieshaveshowna
linkbetweenvideogamesandaggression,includingonepublishedinJAMAPediatricsin2014,
whichfoundthatkidswhoplayedviolentvideogamesshowedanincreaseinaggressivethoughts
andbehaviors.32
Butnotallstudiesagreethatviolentgamescausekidstoactout.Anotherstudyreplaced
violentdeathswithevaporation(蒸發(fā))inagame.33Peoplewhoplayedthenon-violent
gamewithoutanytrainingweremoreaggressiveafterwardthanpeoplewhoplayedtheviolent
versionbutlearnedtocontrolthemselvesfirst.
Andhere'sanevenstrangerfact:Whenviolentvideogamesarereleased,peoplecarryout
fewerviolentcrimes!Why?34SteveLevitt,coauthorofthebookFreakonomics,said,"If
youcanmakevideogamesfunenough,thenkidswillstopwatchingTV,andthey'llstopgoing
outandcreatingviolentdisorderonthestreet?*
Whatdoyouthink?35A.Onepossibleexplanation:potentialcriminalsareathome
playingthenewgame.
B.Then,beforeplayingthegame,somepeoplereceivedtrainingandothersdidn't.
C.Morethan3,000kidsansweredsurveyquestionsduringatwo-yearperiod.
D.Forexample,thinkingit'sOKtohitsomeoneyoudon'tlike.
E.Haveyoueverplayedanyviolentvideogames?
F.Doviolentvideogamescausebadbehavior?
G.Somegamesevenpileupdeadbodies.
Passage8
(2021?全國?高三二模)“Hotpotato”isachildren'sgamesimilartomusicalchairs(搶座位
游戲),inwhichparticipantssitinacircleandpassapotatooranyotherobjecttoothersaround
thecircleasquicklyaspossible.36Thisgameispopularforentertaininglargegroupsof
kidsatparties,school,orothereventsthatincludechildren.
“Hotpotato^^wasoriginallyplayed,witharealpotato.37Nosingleversionistheright
waytoplay.Changescanbemadetosuitnearlyanythemeandanysituation.
Thegameof“hotpotato^^iseasytoplaywithlargegroupsofkidsoutdoors.
38It'scommonforphysicaleducationteacherstoplaythisgamewithsmaller
children,usingaballinordertohelpchildrenimprovetheircatchingskills.
39Variations,alsocalledpassingthepotatoorpassingthepumpkin(南瓜),are
greatschoolpartyideas.YoucaneasilycreateathemedversionofthegameforHalloween.Have
childrensitinacircleindoorsandhandonechildasmallpumpkin.Theteachercanplay
Halloweenmusic,butheorsheshouldnotlookatthecircleofkids.
YoucancreatesimilarversionsforChristmas,Valentine'sDay,ThanksgivingDay,orabirthday
party.40Itishighlysuggestedthatallplayersreceiveasmallprizeforplaying,suchasa
pieceofcandy,andthewinnercanbeprovidedwithaslightlylargerprize.A.Aboveall,laughter
isthegoal.
B.Playerscanevenstandupifspacepermits.
C.Hotpotatoisn'tlimitedtooutdoorsbyanymeans.
D.Infact,hotpotatocanbeadaptedtoanychildren'sparty.
E.Buttodaytherearemanyotherversionsofhotpotato.
F.Ofcourse,thatpersonsingingorcallingshouldnotwatchthegame.
G.Theaimofthegameisnottobetheoneholdingthepotatowhenmusicstops.
參考答案:
1.A
2.G
3.C
4.F
5.D
【解析】
【分析】
這是一篇說明文。本文主要講述了現實中的逃生游戲,這些游戲是可以使沉溺于電腦游戲的
人真正地融入社會。這款游戲最初是在歐洲開發(fā)的,然后在美洲,亞洲,和大洋洲迅速流行
起來。
1.
根據上文ThegamesarebasedonEscapetheRoomvideogames,suchasCrimsonRoomandQP
-Shot,createdbyTacitusTakagiin2005,inwhichtheplayerislockedinsidearoomandmust
explorehisorhersurroundingsinordertoescape(游戲是基于逃離房間的視頻游戲,如深紅色
房間和QP-鏡頭,由TacitusTakagi在2005年創(chuàng)造,其中玩家被鎖在一個房間里,必須探
索他或她的環(huán)境,以逃脫。)可知,玩家被鎖在房間里,需要根據周圍環(huán)境找到逃脫方法。A
項:Playersmustbeobservantandusetheircriticalthinkingskillstoescapetheroom.(玩家必須
善于觀察,并運用他們的批判性思維技能逃離房間。)符合語境。故選A。
2.
根據下文Forexample,somegamesrequireyoutoescapeprisoncellswhileothersrequireyouto
escapespacestations.(例如,一些游戲需要你逃離監(jiān)獄,而另一些游戲需要你逃離空間站。)
可知,設空處和下文是解釋說明的關系,例子用來說明每個游戲都增加了一些當地的特色。
G項:Eachgameaddslocalthemestosettings.(每個游戲都會在設置中添加本地主題)符合
語境。故選G。
3.
根據下文Soon,theywereexportedtoNorthAmerica.AsiaandAustralia(不久,它們被出口到
北美、亞洲和澳大利亞)可知,設空處應該提到最開始起源的地方。C項:Permanentreallife
escapegamesinafixedlocationwerefirstopenedinEurope.(在一個固定地點的永久的現實生
活逃避游戲首次在歐洲開放。)符合語境。故選C。
4.
根據上文InthesoutherncityofShenzhen,forexample,thefirstescapegamelocationopened
lastAugust(例如,在南方城市深圳,去年8月第一家escapegame游戲店開張了。)設空處
承接上文,繼續(xù)介紹其他開店的地方。F項:Andsevennewgamelocationsquicklyfollowed.
(7個新的游戲地點緊隨其后。)符合語境。故選F。
5.
根據上文TheSouthChinaMorningPostsaidthereal-lifeescapegamesareahitamong,
''highlystressedstudentsandoverworkedyoungprofessionals".(《南華早報》稱,現實生活中
的逃避游戲在“壓力大的學生和勞累過度的年輕專業(yè)人士”中很受歡迎。)說明這款游戲的功
效,使得許多有壓力的人獲得了放松,結合下文Someplayersgetsoinvolvedthattheytear
downequipmentordecorationsinsidetheir"prisons”(一些玩家太過沉迷其中,以至于他們會
拆掉“監(jiān)獄”內的設備或裝飾。)可知,過度沉溺于這個游戲也會帶來不良的影響,上下文之
間形成轉折關系。D項:Sometimestheexcitementbecomesabitmuch,though.(不過,有時
這種興奮會變得有點過分。)符合語境。故選D。
【點睛】
閱讀七選五要求考生從整體上把握文章的邏輯結構和內容上的聯系,理解句子之間、段落之
間的關系,對諸如連貫性、一致性等語段特征又較強的意識和熟練的把握。所以懂得整篇文
章的基本結構或段落的語篇結構對解題很有幫助。分析本文的語篇結構,可以知道第一段是
文章的主題句,然后接下來各段的語篇結構都是主題句(總)+支撐句(分)(分述主題的
具體內容/說明原因/舉例證明等)。
6.B
7.D
8.A
9.F
10.G
【解析】
【分析】
本文是說明文。主要是向讀者介紹了“音樂椅”這個游戲,對其游戲規(guī)則和內容等進行了說明。
6.
上文“Doyouknowhowtoplayagamecalled“MusicalChairs^^?“提至音樂椅"游戲,下文“All
youneedareonlysomechairs,somepeopleandsomewayofmakingmusic.(你所需要的只是
一些椅子,一些人和一些制作音樂的方法。戶提到如何玩這種游戲,因此推斷B項“它很容
易玩,大多數人都喜歡它”符合語境,it指代上文的“MusicalChairs”游戲,故選B。
7.
上文“Youmayuseapianooranyothermusicalinstrument,ifsomeonecanplayit.Youmayusea
taperecorder.(如果有人會彈鋼琴,你可以使用鋼琴或任何其他樂器。你可以使用錄音機。)”
提到了使用鋼琴,錄音機等演奏播放音樂,D項中的“aradio”可以播放音樂,因此推斷D項
“你甚至可以使用廣播”符合語境。故選D。
8.
由“Putthechairsinarow.(把椅子放成一排)”可知,本段講述如何放置椅子,下文“Abetterway
istohavethechairsinonerowwitheachchairfacingintheoppositedirectiontothechairnextto
it.(更好的方法是把椅子放成一排,每把椅子都與旁邊的椅子朝著相反的方向。戶介紹了椅
子的具體放置,A項”這些椅子可以兩個一組的放置,背靠背”符合語境,與下文是并列關系,
具體介紹其中的放置。故選A。
9.
下文“Ifthemusicisslow,theyshouldwalkslowly.(如果音樂很慢,他們應該慢慢走。)”說明
要伴隨著音樂的節(jié)奏走,F項“如果音樂速度快,他們應該走得快”符合語境,與下文形成對
比。故選F。
10.
_Ljflfapersoncannotfindachairtositon,hedropsout.(如果一個人找不到椅子可以坐,他
就會退出。)”說明椅子被拿走了,G項中的“onechair”與上文“chair”呼應,因此推斷“然后,
在音樂重新開始之前,必須拿走一把椅子?!狈险Z境,與下文“Whenthemusicstopsagain,
onemoreplayerwillbeout.(當音樂再次停止時,會有另一個玩家退出。)''與空格處呼應,椅
子拿走,玩家找不到椅子,就要退出。故選G。
11.B
12.C
13.F
14.A
15.E
【解析】
【分析】
這是一篇說明文。文章介紹了父母如何平衡屏幕時間和游戲時間的方法。
【詳解】
1.此處小標題“Establishrulesaroundscreentimeearlyon”(盡早制定關于屏幕時間的規(guī)則)對
應選項B中的rules,后文“Theyincludenotrespondingtotextsfromunknownnumbers,never
sharingtheirpersonalinformationonlineorwithanyonetheydon'tknow,amongothers.^^(其中包
括不回復未知號碼的短信,從不在網上或與陌生人分享個人信息,等等。)可知,此處是講
規(guī)則多種多樣。所以選項B(基本上,重要的規(guī)則各不相同。)切合文意。故選B。
2.此處小標題,Makeacontractforthewholefamilytoagreeto”(制定一個讓全家都同意的合
同)對應選項C(一起制定合同。)切合文意。故選C。
3.前文“Whenyourchildfirstbeginstousetheirsmartphone,establishingparentalcontrolsisa
goodidea."(當你的孩子第一次開始使用他們的智能手機時,建立家長控制是一個好主意。)
可知,此處是指家長要對孩子有所限制,對應選項F中的limitaccess,后文“Butbesureto
explainyourreasoningforyourcontrolstoyourchild,sothatthey
understandwhytheycan*thaveaccesstosomethings."(但是一定要向你的孩子解釋你控制這
些東西的原因,這樣他們就會明白為什么他們不能使用這些東西。)對應選項F中的“youcan
limitaccesstointernetbrowsingonyourchild*sphone''。所以選項F(例如,你可以限制孩子
的手機上網瀏覽。)切合文意。故選F。
4.根據后文“Asaparent,ifsimportanttobeagoodrolemodelforyourchild,notonlywith
regardstotechnologybutwithineveryday(作為父母,不僅在科技方面,而且在日常生
活中,為孩子樹立一個好的榜樣是很重要的。)可知,此處主要是講要樹立榜樣。所以選項
A(以身作則。)切合文意。故選A。
5.根據后文“Bymakingthetoysandgamesthatyourchildlooksforwardtoplayingwith
accessible,theyrelylessontechnologyforpassiveentertainment."(通過讓孩子期待的玩具和游
戲觸手可及,他們減少了對被動娛樂技術的依賴。)可知,選項E(或者,如果你的孩子這
么做了,你也可以用他們喜歡的東西來獎勵他們。)切合文意。故選E。
16.E
17.C
18.A
19.B
20.D
【解析】
【分析】
這是一篇說明文。文章介紹了以《憤怒的小鳥》為代表的一系列簡單卻有趣的游戲的風靡,
以及后來好萊塢將它們搬上熒幕所帶來的問題。
16.
上文“Itsset-upwassimpleanditsideaillogical”說《憤怒的小鳥》的設置很簡單,但理念卻不
合邏輯。后文“ShortlyafterAngryBirdstookoff,audiencesfoundanewdistractioninFruitNinja,
agamewheretheobjectwastochopfallingproduce,andthenCandyCrush."又說在《憤怒的小
鳥》風靡之后不久,又出現了像《水果忍者》和《糖果粉碎傳奇》這樣的新的分散注意力的
游戲。選項E中的"It”指代AngryBirds,''otherequallysilly,equallyaddictivegames”指代后文
的《水果忍者》和《糖果粉碎傳奇》這樣簡單無邏輯卻讓人上癮的手機游戲。所以E項中
的內容起到了承上啟下的作用。故選E項。
17.
由后文“Theywereknowinglyridiculousorillogical,anattackintomindlessamusement.In
gameslikeAngryBirds,playersfbundanescapef?omreality.”可知,像《憤怒的小鳥》這種游
戲盡管看上去十分荒謬且沒有邏輯,但卻可以給人逃離現實的放松。看得出這是在對前文的
進一步解釋,所以空格處應當是在對游戲的意義或者游戲的魅力進行探討。C項中的these
games指的就是《憤怒的小鳥》這一類的游戲,且“madeabsolutelynosense”與后文的
"ridiculousorillogical”一致,故選C項。
18.
由上文“Meanwhile,thegame*snonsensehadtobemadesenseofduetoanecessaryplotfora
movie.(與此同時,由于電影的必要情節(jié),游戲中的無稽之談必須被理解。)“可知,好萊塢
把憤怒的小鳥搬上了大熒幕,再根據下文“Hollywoodhasmadeanindustryofansweringthe
questionsnooneeverthoughttoask(好萊塢己經形成了一個回答沒人想過要問的問題的產
業(yè))”可知好萊塢已經創(chuàng)建了一個巨大的產業(yè),選項A中說《憤怒的小鳥》并不是唯一將灰
色地帶描繪在大屏幕上的電影。起到了承上啟下的過渡作用,bigscreen與上文Hollywood
相對應,notalone與下文madeanindustry相對應,故選A項。
19.
根據下文“Viewersnolongerhavetheluxuryofimaginingback-storiesfortheirfavorite
characters,ordebatingtheopen-endedquestionsinafilm*ssourcematerials:Anendlessflowof
prequels(前傳),sequels(續(xù)傳)andspin-offs(衍生產品)fillinthoseblanksforthem.”可知,觀
眾再也沒有機會想象他們喜愛的主角的背后的故事,也沒辦法討論開放式的問題,因為無窮
無盡的前傳、續(xù)傳和延伸產品填補了一切的空白。顯然作者的態(tài)度是抨擊好萊塢的不留懸念
的做法。選項B中說“好萊塢在滿足觀眾好奇心的同時,也在殺死這些好奇心?!笔亲髡邔?/p>
好萊塢一系列行為的評價,符合作者的觀點,故選B項。
20.
根據下文“Theyllknow.Everythingwillbedeterminedforthem:Accordingtothemovie,the
mainbirdRedgetspickedonforhisbushyeyebrows,andthatleaveshimfeelingisolatedand,
well,angry.(他們會知道的。一切都將替他們來決定:根據電影,主角紅鳥因為他濃密的眉
毛被挑了出來,這讓他感到孤立和憤怒。)”可知,這是在解釋小鳥脾氣壞的原因,選項D
中“WhenchildrentodayplayAngryBirds,theywon*twonderwhythebirdsaresoill-tempered.
(今天的孩子玩《憤怒的小鳥》的時候,他們不會奇怪為什么小鳥的脾氣這么壞。)“正好提
到了“為什么小鳥的脾氣這么壞”這一疑問,空后的They指代的就是D項中的children,故
選D項。
21.C
22.G
23.F
24.B
25.D
【解析】
【分析】
這是一篇說明文。文章主要介紹了樂高積木的一款新產品,這款新產品是針對盲人設計的,
可以更好地幫助他們學習盲文。
21.根據后文TheyarecalledLegoBrailleBricks.LegoBrailleBricksaredesignedtohelppeople
learnBraille.That'sasystemofwritinginwhichlettersarerepresentedbyraiseddots.Blind
peopleusetheirfingertipstoreadthem.(他們被稱為樂高盲文積木。樂高盲文積木是為了幫助
人們學習盲文而設計的。這是一種用凸起的圓點表示字母的書寫系統(tǒng)。盲人用指尖閱讀。)
可知,這是在介紹樂高的一種新產品。C.Nowanewversionofthesetoysisintheworks.(現
在這些玩具的一個新版本正在制作中。)符合語境。故選C項。
22.根據上文AccordingtotheWorldHealthOrganization,thereare36millionblindpeople.Itis
estimated,however,thatintheUnitedStatesonly10%ofblindchildrenlearnBraille.(據世界衛(wèi)
生組織統(tǒng)計,世界上有3600萬盲人。然而,據估計,在美國只有10%的盲童學習盲文。)可
知,只有極少數的盲童在學習盲文,所以需要改變這一現象。G.LegoBrailleBrickscanhelp
changethat.(樂高盲文積木可以幫助改變這一點。)符合語境。故選G項。
23.根據上文Hesaysmanyteachersdon'thavethetoolsandskillstoteachBraille.(他說,許多
教師沒有工具和技能來教授盲文。)可知,盲文老師沒有其他工具來教學生,只能借助一些
音頻書。F.Sotheyteachwithaudiotools,suchasaudiobooks.(所以他們用音頻工具教學,比
如有聲書。)符合語境。故選F項。
24.根據上文,盲文老師沒有其他工具來教學生,只能借助一些音頻書。但是音頻書沒有辦
法教學生寫作。又根據下文Brailleisthesinglemostimportanttoolforusinordertolearnto
spellcorrectly,writeandgainliteracylikesightedpeople.(盲文是我們學習正確拼寫、書寫和獲
得像正常人一樣的讀寫能力的唯一最重要的工具)??芍?,音頻書是沒有辦法代替盲文的。
B.ButitcanneverreplaceBraille.(但它絕不會代替Brailleo)符合語境。故選B項。
25.根據上文Thebrickswillalsohavelettersprintedonthem.(樂高玩具上還會印上字母)可知,
除了視力正常的孩子能玩之外,盲人孩子也可以通過觸摸玩具上的字母來玩耍)。D.Thisway,
sightedandblindkidscanplaywiththeLegostogether.(以這種方式,視力正常和失明的孩子可
以一起玩樂高。)符合語境。故選D項。
26.G
27.B
28.F
29.A
30.E
【解析】
【分析】
本文是一篇說明文。文章介紹了五種中國古代的兒童游戲。
26.根據上文Unlikethechildrennowadays,thechildrenduringancienttimesdidn'thavesmart
phone,iPadorcomputertoentertainthemselves.不像現在的孩子,古代的孩子沒有智能手機,
iPad或電腦來娛樂。下文Let,stakealook.說讓我們來看看。該空承上啟下,G選項“相反,
他們想出了有趣的游戲在他們的童年玩”切題,故選Go
27.根據上文NowadaysthethreemostfamouskitesaretheBeijingkiteTianjinkiteandWeifang
kite現在,最著名的三種風箏是北京風箏、天津風箏和濰坊風箏。下文Forexample,the
swallow-shapedkiteisawell-knownBeijingstyle.例如,燕子形的風箏是著名的北京風格。該
空承上啟下,B選項“它們都有各自的特點”切題,故選B。
28.根據上文Therearetwowaystoplay.Onewayiscoveringachild'seyeswhileotherlidsran
aroundtoteasehim有兩種玩法。一種方法是當其他孩子跑來跑去逗他的時候,遮住這個孩
子的眼睛。該空承接上文,F選項“更常見的情況是,參與者躲起來,一個孩子必須設法找
到他們”切題,故選F。
29.根據這——段Theclosestthingtowatchingafilmortelevisionforentertainmentduring
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