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TheFutureofPlay:
KeyTrendsintheGamesIndustry
2026
Contents
Whathappenedinthegamesindustryin2025?
3
Playerprotection-
creatingsafer
gamingenvironments
4
Continuedgrowthofcasualgaming8
NewusesofAIingaming10
Riseofforeign
investmentinChina
12
Keytakeawaysandpredictions
14
Keycontacts16
2Keytrendsingames2026
Whathappenedinthegamesindustryin2025?
2025wasaturbulentyearforthevideogamesindustry.Whilst
revenuesreportedlyincreasedtonearly$200billion(acrossmorethan3billionplayersworldwide),2025sawstudioclosuresandlay-offs,
highprofilelitigationonindustry-criticalissues,andanaccelerationofthetrendtowardstighterregulation.Indeed,governmentsworldwidearescrutinisingissuesrangingfromplayerprotection(particularlyforminors)anddataprivacyinconnectedgamingexperiencesthrough
toplatformresponsibilitiesforuser-generatedcontentandsome
fundamentalareasofmonetisation(suchasvirtualcurrenciesandlootboxes).Asweenter2026,webelievetheindustrywillcontinuetoseeincreasedregulation(backedupbymoreenforcementactivity)and
rapidtechnologicaladvancement(particularly,butnotexclusively,inrelationtoAI)
Thisarticleexploresthekeydevelopmentsexpectedtoshapethe
gamesindustryin2026,focusingontheregulatoryengineroomof
theUK/EU,butalsobringinginaninternationalperspectivefrom
ourinternationaloffices.Wewilltouchon:stricterplayerprotectionmeasuresacrossmultiplejurisdictions,theconsolidationofcasual
gaming’smarketdominance,AI’stransitionfromanexperimentaltooltoacoredevelopmentalfeature,andnewopportunitiesforforeign
investmentinChina.
3Keytrendsingames2026
Playerprotection-
creatingsafergamingenvironments
Playerprotectionhasbecomeadefiningthemeforthegamesindustryinrecentyears,withregulatorsworldwidemoving
awayfromlight-touch,self-regulatoryapproachestowardscomprehensiveframeworkstacklingillegalcontent,onlinesafety,protectionofminorsandplatformaccountability.
4Keytrendsingames2026
OnlineSafety
EU&UK
TheEU’sDigitalServicesAct(“DSA”)andtheUK’sOnlineSafetyAct(“UKOSA”),bothcoveredindetailinour
2025horizon
scan,
arebeingactivelyenforcedbyregulators.TheEuropean
Commission(“EC”)hasopenedformalproceedingsunderDSA,
whileOfcom(theUKOSAregulator)hasstartedactivelyenforcingUKOSA.Gameswithuser-generatedcontent,in-gamechat
capabilities,worldbuildingormarketplacefunctionalitiesareexperiencingthemostsignificantimpact.
FromaDSAperspective,asignificantupdateinJuly2025was
theEC’spublicationofitsguidelinesoncompliancewithArt28(1)DSAwhichrequiresonlineplatformstoimplementmeasuresto“ensureahighlevelofprivacy,safety,andsecurityofminors”on theirservice.The
guidelines
recommendawide-rangingsuiteof safetymeasures,manyofwhichreflectprecautionarymeasuresproposedinthecataloguesoftheGermanyouthprotectionlawandOfcominitsChildren’sSafetyCodesofPractice.
MeanwhileinOctober2025,Ofcompublishedguidance
specificallyaddressinghowtheUKOSAappliestothevideo
gamesindustry.The
guidance
clarifiesthatgamesenablinguserinteractionthroughprofilecreation,avatarmanipulation,objectandenvironmentmanipulation,orvoiceandtextchatwilllikelyfallwithinscope.Forfurtherdetails,seeourarticle
here.
FordetailonhowtheDSAandUKOSAhavebeenimplementedatanationallevel,seetheBird&BirdDSA&UKOSA
ImplementationTracker(
linkhere
).Youcanalsolearnmore
abouthowtheDSA’sscopeandobligationscomparetheUK
OSA’sintheBird&BirdOnlineSafetyStocktakearticle(
linkhere
).
Australia
Inaborderlessdigitalworld,itseemsinevitablethatregulatorytrendsinonemarketwillspreadtootherjurisdictions.Australiahasbeenoneofthelatestjurisdictionstobringinnewlaws
moderatingonlineplatformswiththeAustralianOnlineSafety
Act(“AUSOSA”).However,inapioneeringmove,from10
December2025,age-restrictedsocialmediaplatforms(“ARSMP”)mustdemonstratethattheyaretaking“reasonablesteps”to
preventunder-16sfromholdingaccountsontheirplatforms.
WhiletheAustraliangovernmenthasconfirmedthatonline
gamesareexcludedfromtheOnlineSafety(Age-Restricted
SocialMediaPlatforms)Rules2025issuedundertheAUSOSAfornow,thisissubjecttoreviewintwoyears.Givenhowotherjurisdictionsaretreatingvideogames,thereisapossibility
Australiacouldfollowsuitandbringgameswithinscope.
GuidancefromtheOfficeoftheAustralianInformation
Commissioner(“OAIC”)andtheeSafetyCommissionerhelpedtoshedlightontheregulatoryage-assuranceexpectations
onASRMPinAustralia.Formoreinformation,seeourrecentarticleontheOAICGuidance
here
andourarticleoneSafetyCommissionerGuidance
here.
5Keytrendsingames2026
DigitalFairnessAct
Theregulatorylandscapedescribedabovesetsthescene
fortheDigitalFairnessAct(“DFA”),whichissettobethekey
developmenttowatchin2026intheEU.Whilethelegislationwillnotcomeintoforceuntil2027attheearliest,2026istheyearwhentheindustrywillseehowtheEUintendstoextendplayerprotectionprinciplestoin-gamemonetisationpractices,potentiallywithaparticularfocusonvirtualcurrencies.
TheDFAhasemergedfromthesameconsumerprotection
concernsdrivingtheDSAandUKOSAbuttargetscommercial
practiceswithindigitalservicesandinparticularwithingames.ItisdesignedtocloseperceivedregulatorygapsleftbytheDSA,DMAandexistingconsumerprotectionlegislation,particularlyregardingB2Cpracticessuchasdarkpatternsinsubscription
cancellations,influenceradvertisingtransparency,andpersonalisedpricing.
Thesignificanceforgamesisparticularlyacutegivenwhathas
ThepublicconsultationontheDFAclosedon9October2025.
TheCommissionisexpectedtopublishresultsinQ22026,withadraftlegislativeproposalanticipatedinQ32026.ItremainstobeseenwhethertheDFAwilltaketheformofadirectlyapplicableregulationoradirectiverequiringnationalimplementation.In
anycase,thegamesindustrywillneedtopro-activelyengage
inthelegislativeprocesstoensurethattheconcernsraised
bytheBEUCandCPCNetwork(aswellasintheFitnessCheck)
areaddressedinaproportionatemannerthatdoesnotcause
wholesalerevisionstoin-gameeconomies(particularlythosethatrelyonvirtualcurrencies).
occurredoverthepast18months.Asabriefreminder:
inSeptember2024,theEuropeanConsumerOrganisation
“2026istheyearwhentheindustrywillseehowtheEUintendsto
extendplayerprotectionprinciplestoin-gamemonetisationpractices”
(BEUC)fileda
complaint
callingforstrongerregulationofin-gamemonetisationandabanonpremiumvirtualcurrencies;
shortlyafter,theCommission’sDigitalFairness
‘FitnessCheck’
identifiedthegamesindustryasakeyareaofconcern,
highlightingvirtualcurrencies,lootboxes,darkpatterns,personalisationtargetingminors,andlackofpricing
transparency;and
inMarch2025,theEU’sConsumerProtectionCooperation(CPC)Networkpublisheditsinfamous
principles
seekingtopromotetransparencyandfairnessintheonlinegaming
industry’suseofvirtualcurrencies.Anextensiveanalysisoftheprinciplesissetout
here,
butinshorttheytakearadicalinterpretationofexistinglaw(arguablycreatingnewlaw)insuchawayastocompromisesomeofthefundamentalsofmanyin-gameeconomies.
6Keytrendsingames2026
7Keytrendsingames2026
AgeAssurance
Newlawsandguidanceintheprivacy&onlinesafetyspace
relatingtoageassurancecontinuetobecomeapplicable–for
example,theAustraliansocialmediadelay(seeabove)from10December2025,andOfcom’sageassurancechildren’ssafety
measuresfrom25July2025.TheUK,sprivacyregulator(the
InformationCommissioner(“ICO”)andOfcomareduetoreleaseajointstatementonageassuranceinearly2026.
Aglobalregulatorytrendthatshouldbemonitoredbygaming
studiosistheroleofappstore-levelageassurance.TherehavealreadybeendevelopmentsintheUSandSingaporeinthis
space.InNovember2025,Ofcomlaunchedacallforevidence
undertheUKOSAseekinginputonwhetherchildren’ssafety
wouldbebetterprotectedthroughgreateruseofageassuranceatappstorelevel.Thiswouldbeashiftfromtheexisting
approachunderUKOSA,whichputstheonusforcompliance
withchildren’ssafetymeasuresontheuser-to-userservice
provider.WiththeOfcom
callforevidence
havingclosedin
December2025,weexpecttheappstorereporttobesubmittedtotheGovernmentbyJanuary2027.Thisisakeyareatowatchastheregulatoryapproachtoageassurancecontinuestoevolve.
Children’sprivacy
Children’sprivacycontinuestobeapriorityfocusfordataprotectionregulators.
On1December2025,theICO
announced
alongsideitslatest
Children’sCodeStrategyprogressupdate
thatitwillbescrutinisingthecomplianceof10popularmobilegameswiththeChildren’sCode.Thereviewwillassessdefaultprivacysettings,geolocationcontrols,andtargetedadvertisingpractices.TheICOnotedthat“ourearlyreviewsuggeststhatmanymobilegames’designfeaturescanbeespeciallyintrusive,raisingimportantquestionsabouthowthesegamesaredesignedandexperienced,andtheiradherencetotheICO’sChildren’scodestandards”.ThegamingsectorintheUKshouldwatchcloselyandtakenoteofanypracticaltakeaways.
2Continuedgrowth
ofcasualgaming
Casualgames-simple,easy-to-pick-upmobiletitlesdesignedforshortplaysessions-havebecomeoneofthemost
influentialsegmentsoftheglobalgamesindustry.Thepast
yearhasseencasualgamesgrowmorecomplexwhile
remaininghighlyaccessible.Downloadshavestabilisedafterseveralyearsofdecline,andplayerspendinghascontinuedtorise-reaching$22billionin2024-drivenbymoreengaging
features,refinedLiveOps,andsmartermonetisation.
8Keytrendsingames2026
9Keytrendsingames2026
DeeperprogressionsystemsraiseIPconsiderations:
Hybrid-casualtitlesincreasinglyrelyonpersistentworlds,layeredprogression,andcontinuouscontentupdates.
GamessuchasHomescapes,Fiona’sFarm,andTriple
Match3Dshowhowextendednarrativearcsandlong-termassetdevelopmentdrivesustainedengagement.WhileIPmanagementistraditionallycentralinAAAdevelopment
andfarlesscriticalinclassiccasualgames(e.g.,simplecardorpuzzleformats),thesehybridmodelsshiftcasualgamesclosertoAAA-levelcontentcomplexity.Asaresult,IPrisksresurface:allassetsmustberights-cleared,third-party
contentmustbeproperlylicensed,andevolvingcontentpipelinesmustbestructuredtoavoidinfringement.
onunfaircommercialpractices,particularlywheretheymateriallyinfluencedecision-makingoraffectminors.
MonetisationisalsoshiftingfromintrusiveadsandgenericIAPstowardspersonalisedvaluepropositionsbasedon
individualengagement,raisingadditionaltransparencyandprofilingconsiderations.
“Consumerlawincreasinglyshapesmonetisationmodels,including
transparencyforin-apppurchases”
Youthprotectionandgamblinglawremaintheprimaryregulatorytouchpoints:Casualgamesfrequentlyoperateneartheboundaryofgamblingregulation,especiallywhenusingrealmoneystakingorelementsofchancelikeloot-
box-typefeatures.Manytitlesdeliberatelyemphasise
predominantskillelementstoavoidclassificationas
licensedgambling.Thesemechanics,togetherwithin-gameadvertising,alsoraisesignificantyouth-protectionconcerns(e.g.,interactionrisks).
Consumer-lawrequirementsextendtomonetisation,LiveOps,andpersonalisation:Consumerlawincreasinglyshapesmonetisationmodels,includingtransparencyfor
in-apppurchases(andissuesregardingvirtualcurrencies
morebroadly–seeabove),pricing,consent,anddark-
patternprohibitions.LiveOps—ongoingevents,behaviouralincentives,anddynamiccontentupdatesthatsteeruser
engagementovertime—canfallunderEUandUKrules
NewusesofAI
ingaming
Asoutlinedinour2025horizonscan,generativeartificial
intelligenceingaminghasevolvedrapidlyoverthepastyear.Thisdevelopmenthasledtotwodistincttechnologicalpaths:(i)generativeAIisnowintegraltogame-developmentworkflows,and(ii)agenticAIissupercharginggamesthrough“l(fā)iving”NPCswithpersistentmemoriesandintelligentbackendsystemsthatdynamicallyadjustdifficultyinreal-time.
10Keytrendsingames2026
Asaresultofthisrapidadvancement,thelegallandscapehasbecomeincreasinglycomplex:
CopyrightandIPprotection:whenAIgeneratescontent,
whetherduringdevelopmentorinreal-timeduring
gameplay,questionsariseaboutownership,thelawfuluse
oftrainingdatawhentraining/finetuningownmodels,and
theriskofthird-partyinfringement.Therequirementfor
humanauthorshipunderUK,EUandUScopyrightlawmeansthatAI-generatedassetsmayfallintothepublicdomainif
insufficientcreativecontrolisexercised.
EUAIActcompliance:theEUAIAct’srisk-basedframeworkrequirescarefulassessmentofin-gamemechanicsagainstprohibitedpractices(suchasmanipulativetechniques
targetingvulnerableplayers)andhigh-riskclassifications(suchasemotionrecognitionsystems).Separately,studiosusingGeneral-PurposeAImodelsmustnavigateadistinctcomplianceregimewithobligationsaroundtechnical
documentation,copyrightpolicies,andtrainingdatatransparency.
Dataprotectionandplatformregulation:asAIsystemsprocessunprecedentedvolumesofplayerdatafor
personalisationandmodeltraining,compliancewithGDPRbecomesincreasinglyimportant.Meanwhile,gameswith
AI-powereduser-generatedcontentmaytriggerobligationsunderthecontentmoderationframeworksinonlinesafetylegislationsuchasUKOSAandDSA.
Foracomprehensiveanalysisoftheseissuesandpracticalguidanceonnavigatingthisdevelopinglegallandscape.
Seeourfullguidehere
11Keytrendsingames2026
Riseofforeign
investmentinChina
TheintroductionoftwonewpoliciesistransformingChina,sregulatorygaminglandscape,creatingnewopportunitiesforforeigninvestmentingamecompanies.
12Keytrendsingames2026
13Keytrendsingames2026
Expandedmarketaccessthroughservicesectorliberalisation
Currently,nowhollyforeign-ownedormajorityforeign-controlledgameappstoresexistintheChinesemarket,withforeigngamecompaniestypicallyadopting
authorisedpartnershipmodels(suchasValveauthorisingPerfectWorldtooperateSteaminChina).
InApril2025,theMinistryofCommerceintroduced
the“WorkPlanforAcceleratingComprehensivePilot
ProgrammestoExpandOpening-UpintheService
Sector”,whichcameintoforceimmediatelyacross11
pilotcities(inclusiveofBeijingandShanghai)andwill
seektoexpandthescopetoincludeanother9cities
(inclusiveofShenzhen).Thereformsenhanceforeign
gamingcompanies’marketaccess,particularlyregardingtelecommunicationsanddistributionchannels.The
MinistryofIndustryandInformationTechnologyhasannouncedtheremovalofforeigninvestmentequityrestrictionsoninternetaccessservices,informationservices(limitedtoappstores)anddomesticVPN
companies(withaforeignequitycapofnomore
than50%).
Whiletheliberalisationisnowineffect,thepracticalimpactisexpectedtomaterialiseinthecomingyears
2
OpeningdoorsforforeigngamedevelopersinShanghai
TheShanghaiMunicipalPeople’sGovernmenthasissuedthe“MeasuresofShanghaiMunicipalityforPromotingtheHigh-QualityDevelopmentoftheSoftwareand
InformationServicesIndustry”.Underthisnewpolicy,gamesdevelopedbyforeign-fundedenterpriseswillbeconsidereddomesticgamesasdevelopedinShanghai.
Thisissignificantasforeign-fundedgamecompaniesfacesubstantialdifficultieswhenobtainingdomesticpublicationnumbers(ISBNs),whichareprerequisitesforlegalpublicationandoperationofgamesinChina.
Throughout2024,only110ofthe1,416newgameversionnumbersissuedwereforforeigngames.Bytreating
foreign-developedgamesinShanghaiasdomestic
products,thepolicyreducesthedifficultyandcostof
obtainingpublicationnumbers,loweringbarriersto
ma
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